1296p 30 fps..... Very impressive smh. Frankly, I'm perplexed as to how digital foundry is praising the visuals as there is really nothing to praise here. There are better looking cross-gen games out right now. I mean from the animations, to the visuals, it's has strong last gen sentiments.... I appreciate the scope of this game but, it's very obvious that they're reusing their systems from old games with some new pieces tacked on. Like it's very clear that the world is not seamless but instead just large levels connected with cleverly disguised loading screens. Also 30fps shooting? really?
It leaves a bad taste in my mouth as this video comes across as a defense for its poor technical showing. Since when did digital foundry become a pr platform for certain publishers? I mean, they referred to 1296p with fsr as rather crisp which is laughable when DF has been complaining non-stop about fsr issues. Dis-occlusion issues, motion issues, etc. Now 1296p is rather crisp? I'm not going to lie, this video leaves such a bad taste in my mouth.... The lack of consistency in criticism comes across as very hypocritical.
A video game just came out which got extremely high reviews and runs at 4080p 30fps and the big thing was cloud tech and just reused old engines and systems. That didn't seem to hurt it in reviewers minds. There is a big holiday season game that will be the third game on the same engine in 5/6 years which is running at 1200p 30fps.
It just seems to be that the hardware in any of these systems is not powerful enough for 4k native at 30fps or higher , esp not as you layer advanced rendering tech like global illumination and ray tracing and what have you. For $300 to $500 these consoles simply can't keep up with pc's when a single piece of hardware is $300 up