I'm still surprised that Alex is so against having 30fps games on console, especially if it allows greatly superior visuals/technical ambitions for games as a whole. This weird notion lately that we're supposed to have both 60fps on everything while also having a giant generational leap in graphics/ambitions doesn't really make sense to me. If the type of games that were previously 30fps are now all 60fps on console without exception, you're effectively halving the generational leap the hardware could bring in many ways.
So if we get 60fps for everything on console, it fundamentally holds back games, including the versions we get on PC. "Well just offer higher settings" - no, not everything is so simply or practically scalable like that. Fundamental aspects of the game get decided and PC settings typically only offer minor refinements on them, often using 'out of the optimization sweetspot' higher end options, not transformational results.
I'd have thought he'd be cheering for devs on consoles to be pushing things with a 30fps target. I'm still adamant that the vast, vast majority of console users would be fine with 30fps, no matter what they say now. Especially when there are impressive enough results to justify it. Even I am fine playing at a game at 30fps on console, and I'm definitely far more on the 'enthusiast' side of things than most. Just finished playing Xenoblade Chronicles DE on Switch and loved it. Barely thought about performance outside the first half hour or so.