Digital Foundry Article Technical Discussion [2022]

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But to me, you both assume that people know that there is not a native PS5 version. If you do not know that and only read the tweet. I belive that it most people would assume the PS5 version was tested. Now that it is a less than optimal version of the game, that is of course not up for debate.

As always, english is not my first language, so there are often that I miss nuances etc, but I do not think it this is one of those times.

It’s not my first language either, and I think you’re mistaken. You can only imply from the tweet that it was tested on PS5, if you assume that it’s a native app, that’s on you.
 
It goes out of its way to not say PS5 version, but it allures to a PS5 version..
Not really. There are many game on PS5 that don't have a native version but just run the PS4 version. One can argue it's ambiguous, but it's far from suggesting this is a PS5 specific, optimised title.
 
It’s not my first language either, and I think you’re mistaken. You can only imply from the tweet that it was tested on PS5, if you assume that it’s a native app, that’s on you.
No, never :D

Fine, I can be wrong, not the first time. But going forward if something says tested on PS5, which version should I assume they did test? PS4, PS4Pro or PS5?
 
No, never :D

Fine, I can be wrong, not the first time. But going forward if something says tested on PS5, which version should I assume they did test? PS4, PS4Pro or PS5?
There's only PS4 and PS5 versions AFAIK. If there is a native version of a title, I'd expect that one. If it's not otherwise mentioned, it's probably PS4 version assuming there is no PS5 version to test.
 
But to me, you both assume that people know that there is not a native PS5 version. If you do not know that and only read the tweet. I belive that it most people would assume the PS5 version was tested. Now that it is a less than optimal version of the game, that is of course not up for debate.

As always, english is not my first language, so there are often that I miss nuances etc, but I do not think it this is one of those times.
My point is that for the tweet it doesn't matter if its native or bc.

If your intrested in the game, or intrested why it's so bad, you read the article or watch the video.

It's not about bc being bad, or native being bad, it's about the game being bad.

For the record, I'm pretty sure if it was native it would still have the same issues.
 
No, never :D

Fine, I can be wrong, not the first time. But going forward if something says tested on PS5, which version should I assume they did test? PS4, PS4Pro or PS5?
Read the article, watch the video.
Anyway unless stated otherwise, it will be the default way to play the game.
 
No, never :D

Fine, I can be wrong, not the first time. But going forward if something says tested on PS5, which version should I assume they did test? PS4, PS4Pro or PS5?
Personally, I would not assume anything. If it's a game I'm interested in, I'll read the article or watch the video.
 
Running into trouble with Duckstation not returning the correct frame rate results. I'll continue to try but not sure if I can without digging a great deal into the problem.
 

You will notice that with the 300% video I had to go make a change in Duckstation for the game to continue. That might only be a problem with Duckstation or my Xbox, but it seems to happen when I overclock the emulation over 300%. I think it is just an interesting thing to make note of.

My take on Series after a short amount of play time.
Chrono Cross: The Radical Dreamers
Pro:
Updated Character models
Radical Dreamers
Purchase and play
Con:
No Quick Resume
No improvements to framerate. Not even an option to do so. (If patched they need to offer an option that does so.)

Chrono Cross emulated on Duckstation
Pro:

Overclocking offers higher but inconsistent framerates
Save States
Con:
Character models look pixelated
Takes a bit of work to setup Duckstation retail but not too much. (Chrono Cross ran off a USB stick)
 
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Read the article, watch the video.
Anyway unless stated otherwise, it will be the default way to play the game.

Personally, I would not assume anything. If it's a game I'm interested in, I'll read the article or watch the video.

That was sort of not the point, was it not? I said it was a "clickbaity" tweet, ie to get people to get click on the article.
 
Not sure they had that many characters left to fit into a single tweet. What's the character limit on tweets nowadays? Any young hipsters able to say what the limits are?
 
That was sort of not the point, was it not? I said it was a "clickbaity" tweet, ie to get people to get click on the article.

To me, “clickbait” means it uses stuff like hyperbole, misinformation to get clicks. this tweet does not. It’s the pure truth, if you want more details of course you need to watch/read the full analysis.

If I say: Even Ps5 doesn’t fix Bloodborne’s horrible frame pacing, am I saying it’s been released natively on PS5?
 
Of course its clickbaity, nothing wrong with that, as long as the claim is true, its a business they want ppl to read the article.

The makers of the port should be embarrassed, Sure its not a native game, but sheesh how much more powerful is the PS5 compared to the PS1 for it to perform that bad they deserve to be shamed, otherwise they will just keep releasing shoddy products
 
I'm still surprised that Alex is so against having 30fps games on console, especially if it allows greatly superior visuals/technical ambitions for games as a whole. This weird notion lately that we're supposed to have both 60fps on everything while also having a giant generational leap in graphics/ambitions doesn't really make sense to me. If the type of games that were previously 30fps are now all 60fps on console without exception, you're effectively halving the generational leap the hardware could bring in many ways.

So if we get 60fps for everything on console, it fundamentally holds back games, including the versions we get on PC. "Well just offer higher settings" - no, not everything is so simply or practically scalable like that. Fundamental aspects of the game get decided and PC settings typically only offer minor refinements on them, often using 'out of the optimization sweetspot' higher end options, not transformational results.

I'd have thought he'd be cheering for devs on consoles to be pushing things with a 30fps target. I'm still adamant that the vast, vast majority of console users would be fine with 30fps, no matter what they say now. Especially when there are impressive enough results to justify it. Even I am fine playing at a game at 30fps on console, and I'm definitely far more on the 'enthusiast' side of things than most. Just finished playing Xenoblade Chronicles DE on Switch and loved it. Barely thought about performance outside the first half hour or so.
 
I'm still surprised that Alex is so against having 30fps games on console, especially if it allows greatly superior visuals/technical ambitions for games as a whole. This weird notion lately that we're supposed to have both 60fps on everything while also having a giant generational leap in graphics/ambitions doesn't really make sense to me. If the type of games that were previously 30fps are now all 60fps on console without exception, you're effectively halving the generational leap the hardware could bring in many ways.

He's a pc gamer, i am too and i understand his views. Otherwise i agree with you that, for consoles, its better to hang on to 30fps to enable a larger leap in visual fidelity. If you want higher fps then you need more capable hardware. He shouldn't be bothered by 30fps on consoles though, it wont even affect him right. He even noted he doesnt play console games so much. He will be able to play them at 60fps since he's on pc.
Not it matters, things are set in stone, 30fps is what the consoles get when the aim is high fidelity graphics. And sometimes, atleast in exclusives, you have options for lesser graphics in return for higher framerates.

So if we get 60fps for everything on console, it fundamentally holds back games, including the versions we get on PC. "Well just offer higher settings" - no, not everything is so simply or practically scalable like that. Fundamental aspects of the game get decided and PC settings typically only offer minor refinements on them, often using 'out of the optimization sweetspot' higher end options, not transformational results.

IF that would happen, it seems 30fps is the target for 'next generation graphics' for consoles (if UE5 demos are anything to go by). Also, not always true that pc versions scale badly. Sometimes, and in special modern games scale quite nicely, from default (console) to high and ultra can make for some nice extra fidelity, in special when considering ray tracing. Look at Cp2077 for example.

I'd have thought he'd be cheering for devs on consoles to be pushing things with a 30fps target. I'm still adamant that the vast, vast majority of console users would be fine with 30fps, no matter what they say now. Especially when there are impressive enough results to justify it. Even I am fine playing at a game at 30fps on console, and I'm definitely far more on the 'enthusiast' side of things than most. Just finished playing Xenoblade Chronicles DE on Switch and loved it. Barely thought about performance outside the first half hour or so.

Could have alot to do with expectations. Many had them too high and the hype was all around 30fps being the past, in special due to 'real cpu's' this time. Neither that or native 4k is what we can expect if we want this next generational graphics (whatever that means).
 
it's very dependent on how 30fps is handled.
Have no problem playing a game like horizon, driveclub or FH5 at 30fps even after playing another game at 60.
But in some games, like CP2077 RT mode on PS5, it's horrible.

But at least now the majority of games are proposing two (or more) modes.
 
But at least now the majority of games are proposing two (or more) modes.

Even better, many games offer an in-between mode - a decent middleground between resolution and framerate. For me, this is almost always what I pick.
 
He's a pc gamer, i am too and i understand his views. Otherwise i agree with you that, for consoles, its better to hang on to 30fps to enable a larger leap in visual fidelity. If you want higher fps then you need more capable hardware. He shouldn't be bothered by 30fps on consoles though, it wont even affect him right. He even noted he doesnt play console games so much. He will be able to play them at 60fps since he's on pc.
Not it matters, things are set in stone, 30fps is what the consoles get when the aim is high fidelity graphics. And sometimes, atleast in exclusives, you have options for lesser graphics in return for higher framerates.



IF that would happen, it seems 30fps is the target for 'next generation graphics' for consoles (if UE5 demos are anything to go by). Also, not always true that pc versions scale badly. Sometimes, and in special modern games scale quite nicely, from default (console) to high and ultra can make for some nice extra fidelity, in special when considering ray tracing. Look at Cp2077 for example.



Could have alot to do with expectations. Many had them too high and the hype was all around 30fps being the past, in special due to 'real cpu's' this time. Neither that or native 4k is what we can expect if we want this next generational graphics (whatever that means).

If games are CPU limited on consoles like the UE 5 demo and running at 30 fps on current gen consoles, it won't run at 60 fps on PC CPU like The Matrix Awakens demo. He is not against 30 fps on consoles, he is against 30 fps CPU limited games on current gen consoles. This is very different.

People need to understand games are optimised around the 7/14 threads CPU cores available to games on current gen consoles. The games won't scale on CPU with more core/threads.
 
If games are CPU limited on consoles like the UE 5 demo and running at 30 fps on current gen consoles, it won't run at 60 fps on PC CPU like The Matrix Awakens demo. He is not against 30 fps on consoles, he is against 30 fps CPU limited games on current gen consoles. This is very different.

If We dont really know yet. I sure hope UE5 wont be limited to 30fps in general because thats not really all that nice. All has to do with scaling, if developers want 60fps they probably can achieve it even on consoles, but they'd have to offer too much for that most likely. Not really elegant either to have your engine CPU limited that easily, doesnt give much headroom going forward.
Alex clearly ment consoles as that was what he said/talking about.
 
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