Digital Foundry Article Technical Discussion [2021]

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Going to be interesting to see how XSX vs ps5 is res/fps with XSX using VRS. Seeing how you have to zoom up 400% at a dark corner to see a glance of VRS in action would be worth it if they're getting very good gains. Doom isnt a game where you're slow moving as well to notice anything far away with vrs
yea, as we know VRS trades image quality for performance, so what's missing here is the performance aspect here. I think this is acceptable loss of IQ here, it's barely noticeable without any sort of zoom. But curious to see what the gains are going to be.
 
yea, as we know VRS trades image quality for performance, so what's missing here is the performance aspect here. I think this is acceptable loss of IQ here, it's barely noticeable without any sort of zoom. But curious to see what the gains are going to be.
Yep. Nothing you could ever notice unless really zooming in and comparing two versions side by side by literally pixel peeping.

That is a testament to the technology, because that's exactly it's purpose. Minimal perceptible image quality degradation for superior performance.

We do need to know what the performance is to determine how impressive this specific implementation is, however. Hopefully Alex and John can do a video about the console versions specifically and go into more detail as well as provide more comparison points between the two.
 
Zoomed out you can hardly notice a difference at all.

comp1.png
you can also say same to any comparison like here consoles resolution vs dlss without zooming
 
Have you played them both? I also like post apocalyptic themes. Metro doesn't scratch that itch, nor is the gameplay very good. The shooting is between poor and okay and the rest of the game is listening to (just bad) NPC dialogue and searching about for the action to progress the game. The technology is obviously decent and I'd like to see these guys move onto some different, maybe engine specific developments.

I'm also not into platformers, but I have to say that these games are on completely different scales of quality.

Metro Exodus is rated 82 on metacritic so the claim that its not a very good game doesn't really hold water. Granted its not to your taste (nor mine), but that doesn't make it a poor game.

That said, I'm surprised anyone can enjoy playing a shooter on a control pad so assuming you're playing it on PS5 then perhaps thats the problem. The game likely just plays much better on a PC with a keyboard and mouse. Looks much better too if you have the hardware which would probably go some way to easing some peoples concerns over the graphics.
 
Going to be interesting to see how XSX vs ps5 is res/fps with XSX using VRS. Seeing how you have to zoom up 400% at a dark corner to see a glance of VRS in action would be worth it if they're getting very good gains. Doom isnt a game where you're slow moving as well to notice anything far away with vrs
yes, ps5 version could have lower dynamic resolution range and still higher image quality
 
400% Zoomed picture:
ahYjshu.png


PS5 is clearly sharper here (whatever the resolution difference). It could be less obvious in others comparisons. But it's incomplete without the performance data.
 
Metro Exodus is rated 82 on metacritic so the claim that its not a very good game doesn't really hold water. Granted its not to your taste (nor mine), but that doesn't make it a poor game.

That said, I'm surprised anyone can enjoy playing a shooter on a control pad so assuming you're playing it on PS5 then perhaps thats the problem. The game likely just plays much better on a PC with a keyboard and mouse. Looks much better too if you have the hardware which would probably go some way to easing some peoples concerns over the graphics.

Bit of a strange perspective, no? Aren't you rocking at 1070? So us lowly console guys are still playing at higher settings than you. ;)

Btw, controllers have worked perfectly well for over a decade.
 
crazy how good this game looks and runs on pc with dlss

Yeah still amazing lookin game, the pc version maxed with RT/DLSS keeps up well with next generation games.

400% Zoomed picture:
ahYjshu.png


PS5 is clearly sharper here (whatever the resolution difference). It could be less obvious in others comparisons. But it's incomplete without the performance data.

Not much of a difference between PS5 and XSX, but the PC version though, wow.

Aren't you rocking at 1070? So us lowly console guys are still playing at higher settings than you.

Dunno but lol, the 1070 is a 2016 product, its closer to the base PS4's launch then it is to the PS5. With DLSS, that 1070 is actually quite competitive to the PS5.

Btw, controllers have worked perfectly well for over a decade.

2001 xbox introduced playable FPS games on console, but a controller just isnt going to be a substitute for a kb/m setup, obviously. it all depends if youve played kb/m prior to a mere controller for fps gaming.
Anyway, Metro graphically has the advantage to R&C in the lighting department.

its incredibly easy to find the seams in the relatively last gen lighting.
Over half my time on the second level ('sargasso') was off the beaten path areas looking at non-reflective water and flat shaded rocks that looked like somebody forgot to bake the lighting.

I generally agree with this, i mean for something being true next gen, the lighting system should have kept up instead of being flat and last generation. Same for reflections and other flat looking parts, aswell as still going for 30fps if you want highest settings....
 
The 2060 is really killing it here. Very interesting. The 2060 proves that Raytracing on PC does not have to be expensive and slow.

Now if it would really cost under $300 likeits supposed to, it would be a very compelling entry into Raytracing for many people. Nvidia should consider refreshing the 2060 with a very low price point, maybe at 250 or a little less when prices are being normal again.
 
Bit of a strange perspective, no? Aren't you rocking at 1070? So us lowly console guys are still playing at higher settings than you. ;)

Of course you are (if you have a PS5 or XSX/S). I'm struggling to understand how that's relevant to my earlier point?

There have been some comments that Metro Enhanced doesn't look that good and perhaps isn't worthy of the praise its getting. My point is that much of that praise has been generated by demonstrations of the game running maxed out on a high end PC. But people aren't going to be getting that same experience on consoles which may be colouring their views.

Btw, controllers have worked perfectly well for over a decade.

For lots of genres they're the better option IMO. But let's be honest, for FPS they're really not that great. FPS is one of the few genres I still fall back to K/M for. I've tried many times to use a controller for them (its just easier) but it rarely lasts more than a few minutes before I switch back.
 
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