It was expected with a game using RT + DLSS. It's the worst case for those AMD powered consoles.
Agree i am fully aware of that, still its funny to see
It was expected with a game using RT + DLSS. It's the worst case for those AMD powered consoles.
I do wonder how the 2060 compares to the consoles without using DLSS. Would it really be that far behind? It does have faster RT acceleration which could help offset some of that differences in raw performance.
Yeah it is holding up nicely. That is impressive considering the killer features of next generation like mesh shading and sampler feedback are not even used in current titles. So there's a lot of potential left for that card (and for any Turing, Ampere, RDNA2 card for that matter)Its a 6.4TF product with 6gb of ram, launched as the lowest tier in the Turing series back in 2018, that its holding up so well is something. Again, with a 2060 you can keep up well enough, even without RT/DLSS, you'd alter some settings or resolution if needed.
With respect; PC running higher AF makes this a challenge in comparison for quality when looking at oblique textures.I immediately noticed the DLSS image is way sharper and clearer.
With respect; PC running higher AF makes this a challenge in comparison for quality when looking at oblique textures.
question is why id software can't run proper af on xsx/ps5 hardware as many games has no problems with af on this consolesHow is it possible that console games still aren’t running proper AF in 2021. Wtf.
question is why id software can't run proper af on xsx/ps5 hardware as many games has no problems with af on this consoles
probably bandwidth but still I think af is so easy to catch they should look for bandwidth reduction somwhere elseI must say, many new games still run at a relatively low AF, considering we’re in 2021. I’ll never understand why, I thought it was almost free there days.
Consoles tend to have lower AF because of where bottlenecks rest on the consoles. Since developers have full control over every setting and aspect; AF becomes a feature in which it's setting has a dramatic pull on resources in concert with everything else; moving to higher AF isn't necessarily trivial for consoles for this reason. Games are then designed to maximize the consoles every bit of available hardware, effectively saturating the whole GPU significantly more than you would see on PC.I must say, many new games still run at a relatively low AF, considering we’re in 2021. I’ll never understand why, I thought it was almost free there days.
It's the developer's decision. Those consoles are enough for 16X AF everywhere but the developer probably want a little higher resolution instead (which is a mistake IMO).I must say, many new games still run at a relatively low AF, considering we’re in 2021. I’ll never understand why, I thought it was almost free there days.
It is remarkable that DF can post videos with such basic mistakes in place.With respect; PC running higher AF makes this a challenge in comparison for quality when looking at oblique textures.
That is why the exact frame before that Shows off the game on PC with the AF Set to low. Lol it is not a "mistake"It is remarkable that DF can post videos with such basic mistakes in place.
Are you referring to about 11:20 in the video? I can't work out what frame you're referring to as "before"?That is why the exact frame before that Shows off the game on PC with the AF Set to low. Lol it is not a "mistake"
You even mention it as part of the reason why it looks much better too. It's not like you're trying to hide anything, or be misleading. People need to open their ears and not just look with their eyes sometimes.That is why the exact frame before that Shows off the game on PC with the AF Set to low. Lol it is not a "mistake"
The game in the Video is using with TAA or DLSS the default sharpening value that the game starts up which is 33. Consoles invariably also use that same sharpening value.Are you referring to about 11:20 in the video? I can't work out what frame you're referring to as "before"?
Also when posting screenshots of DLSS on, were you using extra sharpening? Is that an option on console?
it's nice the PC side now accept reconstruction techniques, i remember last gen when we had checkerboard solutions on console, already showing nice results compared to native, but it was all "reconstruction sucks native is the only way". Native for such high resolutions is a waste of ressources.
it should also be so useful for VR.