Digital Foundry Article Technical Discussion [2021]

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I do wonder how the 2060 compares to the consoles without using DLSS. Would it really be that far behind? It does have faster RT acceleration which could help offset some of that differences in raw performance.
 
I do wonder how the 2060 compares to the consoles without using DLSS. Would it really be that far behind? It does have faster RT acceleration which could help offset some of that differences in raw performance.

Its a 6.4TF product with 6gb of ram, launched as the lowest tier in the Turing series back in 2018, that its holding up so well is something. Again, with a 2060 you can keep up well enough, even without RT/DLSS, you'd alter some settings or resolution if needed.
 
Its a 6.4TF product with 6gb of ram, launched as the lowest tier in the Turing series back in 2018, that its holding up so well is something. Again, with a 2060 you can keep up well enough, even without RT/DLSS, you'd alter some settings or resolution if needed.
Yeah it is holding up nicely. That is impressive considering the killer features of next generation like mesh shading and sampler feedback are not even used in current titles. So there's a lot of potential left for that card (and for any Turing, Ampere, RDNA2 card for that matter)

It also got a big boost in its userbase in June
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

Now imagine if it would actually be available at MSRP. Soon, it could replace the 1050Ti as the second most popular GPU, which means a Raytracing capable card is finally entering the mainstream. Seriously Nvidia, just refresh it. I don't have any hope left for a potential 3050 (Ti) desktop version anymore.
 
question is why id software can't run proper af on xsx/ps5 hardware as many games has no problems with af on this consoles ;)

I must say, many new games still run at a relatively low AF, considering we’re in 2021. I’ll never understand why, I thought it was almost free there days.
 
I must say, many new games still run at a relatively low AF, considering we’re in 2021. I’ll never understand why, I thought it was almost free there days.
Consoles tend to have lower AF because of where bottlenecks rest on the consoles. Since developers have full control over every setting and aspect; AF becomes a feature in which it's setting has a dramatic pull on resources in concert with everything else; moving to higher AF isn't necessarily trivial for consoles for this reason. Games are then designed to maximize the consoles every bit of available hardware, effectively saturating the whole GPU significantly more than you would see on PC.

On PC, settings are controlled by the user, without precise knowledge of how the settings are impacting their performance bottlenecks; when increasing or decreasing AF virtually has no effect on performance, it's likely because there is a significant bottleneck elsewhere in the pipeline.
 
it's nice the PC side now accept reconstruction techniques, i remember last gen when we had checkerboard solutions on console, already showing nice results compared to native, but it was all "reconstruction sucks native is the only way". Native for such high resolutions is a waste of ressources.
it should also be so useful for VR.
 
That is why the exact frame before that Shows off the game on PC with the AF Set to low. Lol it is not a "mistake"
Are you referring to about 11:20 in the video? I can't work out what frame you're referring to as "before"?

Also when posting screenshots of DLSS on, were you using extra sharpening? Is that an option on console?
 
Are you referring to about 11:20 in the video? I can't work out what frame you're referring to as "before"?

Also when posting screenshots of DLSS on, were you using extra sharpening? Is that an option on console?
The game in the Video is using with TAA or DLSS the default sharpening value that the game starts up which is 33. Consoles invariably also use that same sharpening value.
 
it's nice the PC side now accept reconstruction techniques, i remember last gen when we had checkerboard solutions on console, already showing nice results compared to native, but it was all "reconstruction sucks native is the only way". Native for such high resolutions is a waste of ressources.
it should also be so useful for VR.

Native is reconstruction, too. The difference is that native has more information and can provide a better image quality.
 
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