it's nice the PC side now accept reconstruction techniques, i remember last gen when we had checkerboard solutions on console, already showing nice results compared to native, but it was all "reconstruction sucks native is the only way". Native for such high resolutions is a waste of ressources.
it should also be so useful for VR.
Thats a pretty broad statement. Personally I was always rather envious of Checkerboard and DRS so consider it a huge win to see them being regularly offered as options on the PC now (DRS still has a way to catch up with console implementations). But the word 'options' is whats key here. Native IS better than Checkerboard so if you have the power to spare then its absolutely right to laud it as better. DLSS is whats really changed views though I think because it offers the performance boost of Checkerboard with in many cases no loss in image quality, or even improved image quality. Other solutions are welcome too they are definitely clearer compromises vs DLSS which can in some cases be argued as a win win. TSR is very impressive too though.