Digital Foundry Article Technical Discussion [2021]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2021.

Thread Status:
Not open for further replies.
  1. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,088
    Not many are in for the RT game here, it seems. In special if its limited to just upscaled-reflections.
     
  2. snc

    snc
    Veteran

    Joined:
    Mar 6, 2013
    Messages:
    2,115
    Likes Received:
    1,745
    totaly agree (beside magics from Insomniac), I'm now playing Metro Exodus enhanced, some said it was one of best looking game? good joke, will not rant about it as I have good fun playing it but its just typical example that rt render time could definitly be much better spend
     
    mr magoo likes this.
  3. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,235
    Likes Received:
    4,259
    Location:
    Guess...
    Wasn't it literally free in this game because performance is higher than the none enhanced version?

    Also, not wanting to get into a lengthy argument about the benefits of RT, but even without the blinkers of "it's only good if a Sony exclusive studio does it" you'd have to be blind not to see the huge benefits RT brings to Lego Builders.
     
    Michellstar, HLJ, egoless and 2 others like this.
  4. snc

    snc
    Veteran

    Joined:
    Mar 6, 2013
    Messages:
    2,115
    Likes Received:
    1,745
    first time hear it but if true then I change my statement, source ? (hard to belive as it drops resoluton to 1080p on xsx and even lower on ps5 rarely but still) didn't want to comment your later statement but if you don't understant I will wrote it literaly, its not that its sony studio its that ratchet looks great with and without rt
     
  5. Subtlesnake

    Regular

    Joined:
    Mar 18, 2005
    Messages:
    347
    Likes Received:
    126
    I thought performance was better than the non-enhanced version with ray tracing enabled.
     
  6. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,235
    Likes Received:
    4,259
    Location:
    Guess...
    Yes I believe so, but since there is more RT in the enhanced version than the non enhanced version with RT, and yet it's still faster, I'd consider that a free upgrade.
     
    HLJ, Dictator and PSman1700 like this.
  7. mr magoo

    Regular

    Joined:
    May 31, 2012
    Messages:
    582
    Likes Received:
    974
    Location:
    Stockholm
    Ratchet looks amazing and IMO not becouse of rt but becouse of everything else. Rt is just good addition. You named metro ee I stopped playing this game after one day. Biggest problem is super aggressive pop in, you just walk and whole tree apears from nowhere. I don’t know some people may like like it but To me it just looks horrible. There is no amount rt that will make this good. I am happy that epic went different way with lots of geometry no popins or horizon for that matter. This makes overall presentation a lot better while rt just add some extra polish with incredible performance price tag. There are other areas in games I wish devs would focus to fix before crawling in that rabbit hole.
     
    snc likes this.
  8. Great that it was a free upgrade. Some of us purchased it after the enhanced edition came out, because of the hype.

    But honestly, it's not a good game. AAA this is not. I couldn't tollerate more than a few hours of it. What they pulled off with the RTGI is really wonderful and some scenes look quite nice (when there's a mix of light types illuminating the scene). Unfortunately all of the other techniques aren't great, the materials are lacking and the facial rendering looks weird.

    You make the comment that people think "it's only good if a Sony exclusive studio does it", but I switched from playing between R&C and Metro and I think we actually really should consider the fact that the Sony studios are in some cases creating experiences that are far superior to any third parties.

    They're taking a lot of slack on this forum, but I don't see any other games comparing with what they're putting out. I'm happy that they're moving games to PC because more will be able to appreciate them.
     
    snc and senis_kenis like this.
  9. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,088
    Absolutely not. Their up there, but every gen i have to say what 3rd parties come with do impress as much or more so. MS exclusives arent any less ’superior’ either.
    If your not into 30/40% watching instead of playing, ie cinematic experiences, then theres 200% no talk of superiority (whatever you mean with that anyways….)

    Superior gaming on PS….. lel
     
  10. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,418
    Likes Received:
    10,311
    All a matter of taste, I find Metro: Exodus to be the far superior game with much better gameplay. But then again I'm not that much into platformers and I like post apocalyptic themes. Saying that R&C is far superior just because you (and others) like it dismisses the fact that for many people R&C looks great but isn't a great playing experience. Which is not saying that it isn't a great example of a 3D platformer type of game, but that we just don't like those types of games.

    Just like you couldn't tolerate more than a few hours of Metro: Exodus, I couldn't tolerate more than a few minutes of R&C. :) I tried it out in person just to see it without video compression, but it's certainly not a game that I'd want to play.

    If we're just talking about art-style, I could go either way. I like the art-style of both. I find things to like and things not to like with both WRT to rendering tech as well. R&C is certainly the more polished graphically, but that doesn't discount what they were able to do with Metro: Exodus (a 2 year old game with the only next gen thing being uniform RT lighting).

    Regards,
    SB
     
  11. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,088
    Yeah i have the same thoughts, while r&c does look sublime, its also lacking in many areas that are quite important these days, like the lighting. They just used alot of attention to detail and artwork.
     
  12. Have you played them both? I also like post apocalyptic themes. Metro doesn't scratch that itch, nor is the gameplay very good. The shooting is between poor and okay and the rest of the game is listening to (just bad) NPC dialogue and searching about for the action to progress the game. The technology is obviously decent and I'd like to see these guys move onto some different, maybe engine specific developments.

    I'm also not into platformers, but I have to say that these games are on completely different scales of quality.
     
    helvetica bold likes this.
  13. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,418
    Likes Received:
    10,311
    Yeah, like I said I couldn't play R&C for more than a few minutes, it's just not for me. That said, it's a really polished and well executed game in that genre.

    I've finished Metro: Exodus and really enjoyed it. :) I've also finished the previous 2 games in the series multiple times. :D I do have to say I don't like the semi-open world nature of Metro: Exodus as much as the more linear progression in the previous 2 games though. The story doesn't feel as tight or compelling, nor does the atmosphere feel as desperate and claustrophobic.

    Regards,
    SB
     
    HLJ, BRiT and PSman1700 like this.
  14. Fair enough, each to their own I suppose.
     
  15. cwjs

    Regular

    Joined:
    Nov 17, 2020
    Messages:
    373
    Likes Received:
    733
    Metro's a great game, but going back to your first post, I do think its surprising nobody comments on how AA (at best) the art is. Clearly a very talented team, there are lots of stunning compositions and great assets, but this is not a game with an AAA style budget to make everything super realistic and polished visually. I guess it's priced in to everyone familiar with the developer at this point, but in these silly arguments over whether 'rt is worth it' i feel like some people assume the relatively bad geometry has something to do with the tech.

    That said, playing ratchet now (finally got a ps5), and I'm kinda shocked its held up as a big technical exemplar. It looks great, because all sony first party games look great, and particular things blow me away (the enemy detail, that motion blur, the cutscene fur shader) but its incredibly easy to find the seams in the relatively last gen lighting.

    Over half my time on the second level ('sargasso') was off the beaten path areas looking at non-reflective water and flat shaded rocks that looked like somebody forgot to bake the lighting. Not just measuring this against RT either -- good froxel gi systems like in Demons Souls, non-rt Control, or even Quantum Break look a generation ahead of the bad cases in ratchet. Edit: Although i will say the fact that it runs at a locked 40fps makes it look and play incredible.

    (also, catching up on a lot of old games discussed here, but I'm totally shocked i never saw discussion of the (froxel?) directional occlusion and gi in demons souls... everybody talks about the middling amount of geometry but nobody talks about the incredible soft shadows and lighting in dark areas. Really hope they give a gdc talk or technical breakdown of their new engine someday)
     
    #2355 cwjs, Jul 3, 2021
    Last edited: Jul 3, 2021
  16. chris1515

    Legend

    Joined:
    Jul 24, 2005
    Messages:
    7,157
    Likes Received:
    7,965
    Location:
    Barcelona Spain
  17. snc

    snc
    Veteran

    Joined:
    Mar 6, 2013
    Messages:
    2,115
    Likes Received:
    1,745
    vrs tier 2 on xsx
     
    BRiT likes this.
  18. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,632
    Location:
    The North
    looks good, DLSS is king though. Not sure how much AF is a factor there.
    We're comparing low AF with VRS, vs low AF no VRS, vs high AF with DLSS.

    ehh, wish the consoles had higher AF and lower resolution once again.

    but overall pretty good.
     
    BRiT, pharma and PSman1700 like this.
  19. Remij

    Regular

    Joined:
    May 3, 2008
    Messages:
    677
    Likes Received:
    1,256
    Zoomed out you can hardly notice a difference at all.

    [​IMG]
     
  20. cwjs

    Regular

    Joined:
    Nov 17, 2020
    Messages:
    373
    Likes Received:
    733
    Great looking game, looking forward to a console video
     
    Remij likes this.
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...