so you were not impressed with rachet and clank 60fps RT mode?
Not many are in for the RT game here, it seems. In special if its limited to just upscaled-reflections.
so you were not impressed with rachet and clank 60fps RT mode?
totaly agree (beside magics from Insomniac), I'm now playing Metro Exodus enhanced, some said it was one of best looking game? good joke, will not rant about it as I have good fun playing it but its just typical example that rt render time could definitly be much better spendOFC not, i just wish it stayed with tech demos and benchmarks. At least on consoles this budget could be spent elsewhere and produced much better result. But thats only mine opinion all RT games i tried were massive letdowns so far.
totaly agree (beside magics from Insomniac), I'm now playing Metro Exodus enhanced, some said it was one of best looking game? good joke, will not rant about it as I have good fun playing it but its just typical example that rt render time could definitly be much better spend
first time hear it but if true then I change my statement, source ? (hard to belive as it drops resoluton to 1080p on xsx and even lower on ps5 rarely but still) didn't want to comment your later statement but if you don't understant I will wrote it literaly, its not that its sony studio its that ratchet looks great with and without rtWasn't it literally free in this game because performance is higher than the none enhanced version? Also, not wanting to get into a lengthy argument about the benefits of RT, but even without the blinkers of "it's only good if a Sony exclusive studio does it" you'd have to be blind not to see the huge benefits RT brings to Lego Builders.
I thought performance was better than the non-enhanced version with ray tracing enabled.Wasn't it literally free in this game because performance is higher than the none enhanced version?
I thought performance was better than the non-enhanced version with ray tracing enabled.
totaly agree (beside magics from Insomniac), I'm now playing Metro Exodus enhanced, some said it was one of best looking game? good joke, will not rant about it as I have good fun playing it but its just typical example that rt render time could definitly be much better spend
Yes I believe so, but since there is more RT in the enhanced version than the non enhanced version with RT, and yet it's still faster, I'd consider that a free upgrade.
I think we actually really should consider the fact that the Sony studios are in some cases creating experiences that are far superior to any third parties.
Great that it was a free upgrade. Some of us purchased it after the enhanced edition came out, because of the hype.
But honestly, it's not a good game. AAA this is not. I couldn't tollerate more than a few hours of it. What they pulled off with the RTGI is really wonderful and some scenes look quite nice (when there's a mix of light types illuminating the scene). Unfortunately all of the other techniques aren't great, the materials are lacking and the facial rendering looks weird.
You make the comment that people think "it's only good if a Sony exclusive studio does it", but I switched from playing between R&C and Metro and I think we actually really should consider the fact that the Sony studios are in some cases creating experiences that are far superior to any third parties.
They're taking a lot of slack on this forum, but I don't see any other games comparing with what they're putting out. I'm happy that they're moving games to PC because more will be able to appreciate them.
All a matter of taste, I find Metro: Exodus to be the far superior game with much better gameplay. But then again I'm not that much into platformers and I like post apocalyptic themes. Saying that R&C is far superior just because you (and others) like it dismisses the fact that for many people R&C looks great but isn't a great playing experience. Which is not saying that it isn't a great example of a 3D platformer type of game, but that we just don't like those types of games.
Just like you couldn't tolerate more than a few hours of Metro: Exodus, I couldn't tolerate more than a few minutes of R&C. I tried it out in person just to see it without video compression, but it's certainly not a game that I'd want to play.
If we're just talking about art-style, I could go either way. I like the art-style of both. I find things to like and things not to like with both WRT to rendering tech as well. R&C is certainly the more polished graphically, but that doesn't discount what they were able to do with Metro: Exodus (a 2 year old game with the only next gen thing being uniform RT lighting).
Regards,
SB
Have you played them both? I also like post apocalyptic themes. Metro doesn't scratch that itch, nor is the gameplay very good. The shooting is between poor and okay and the rest of the game is listening to (just bad) NPC dialogue and searching about for the action to progress the game. The technology is obviously decent and I'd like to see these guys move onto some different, maybe engine specific developments.
I'm also not into platformers, but I have to say that these games are on completely different scales of quality.
Yeah, like I said I couldn't play R&C for more than a few minutes, it's just not for me. That said, it's a really polished and well executed game in that genre.
I've finished Metro: Exodus and really enjoyed it. I've also finished the previous 2 games in the series multiple times.
Regards,
SB
looks good, DLSS is king though. Not sure how much AF is a factor there.vrs tier 2 on xsx