Well thats not really my intended statement/direction. I am aware of compression usage given the scenario.
If the game clocks in at 6 gig then one would wonder how comments of "scaling back" and "disk space requirements" may not apply to the scenario when there is room enough for 25% more data above what is currently being used. Although once again Im not sure if this is an official quantity for the data on the disk.
Can anyone with the game confirm whether or not this game uses "infinite enemies" to keep you pinned down?
I personally hate this tactic - I prefer to sit back, picking off baddies until each little section is safe, rather than "rush the invisible checkpoint" type strategy.
Bought it. Played it. Not sure if it's my cup of tea. It's realistic for sure and has some great attention to detail, but at this point, I'm not really finding it all that fun to play. And I'm quite fed up because there is forced localisation in the German retail version - meaning there's no English dialog, no English subtitles and most likely cencorship going on as well.
Will take it back today or tomorrow. Meh. :/
Even on the PS3 version? That sucks. The 360 is really bringing the PS3 version down in that respect then.
Even on the PS3 version? That sucks. The 360 is really bringing the PS3 version down in that respect then. Hopefully they'll not do that next time.
Of my long list of potential buys, I caved for Eye of Judgment first, and think that'll last me a while, together with the just released Tekken Online module (which works great). I may give CoD4 a miss altogether, although in the Netherlands we probably get English dialog ...
Assuming...
How's R&C? The local demo only had Dutch voices. Same for HS.
I prefer the originals.
Bought it. Played it. Not sure if it's my cup of tea. It's realistic for sure and has some great attention to detail, but at this point, I'm not really finding it all that fun to play. And I'm quite fed up because there is forced localisation in the German retail version - meaning there's no English dialog, no English subtitles and most likely cencorship going on as well.
Will take it back today or tomorrow. Meh. :/
The HS demo I played allowed you to select 13 spoken languages in the demo, and 13 written languages, in any combination you like.
I don't have R&C yet ... I got the US demo for that one by the way. But it's ok, as long as the final disc based version allows you to select the languages.
Can anyone with the game confirm whether or not this game uses "infinite enemies" to keep you pinned down?
I personally hate this tactic - I prefer to sit back, picking off baddies until each little section is safe, rather than "rush the invisible checkpoint" type strategy.
Some texture comparison photos:
Doesn't mean that it's steady though.Perhaps filtering, but the 360 version runs at 60fps from every review I've read.
Of course, they said the same thing about COD2....
http://forum.beyond3d.com/showpost.php?p=1089950&postcount=689
1024x600 2XAA for both versions ... :S
Perhaps filtering, but the 360 version runs at 60fps from every review I've read.
Of course, they said the same thing about COD2....
I couldn't discern much if any difference myself. I'm curious though, to what part of the video did you see that particular difference? I thought I might have seen a slight shadowing difference on someone's shoulder, like they were filtering differently, though I might have been imagining things. I'll see if I can't get a screengrab.
edit:
It was more obvious in motion, towards the end of the GT video while your character was in the car. The 360 version looked like it had more shadow map filtering. It was nothing significantly better, but there did seem to be some sort of filtering going on.
edit2: here's a more direct comparison of the shadows I mentioned. Click to see full size.