scooby_dooby
Legend
Maybe I missed something, but I didn't see anything about them shortening the game...
But I wonder how much of this is fluff or excuses for having limited dev time, budget, resources, etc.
Maybe I missed something, but I didn't see anything about them shortening the game...
A whole other discussion is when (if ever) they'd be willing to allow the PS3 version to have better textures. Right now, they probably didn't, but could they have? It seems so. And if so, why didn't they? A very strong dedication to getting the same experience on both platforms? Making the whole ratings thing easier?
They couldn't even be bothered to sync them up. very annoyingHere is a Vs video, PS3 has better rain
http://www.computerandvideogames.com/article.php?id=175122
video #1
I thought that too, but apparently it doesn't:Here is a Vs video, PS3 has better rain
http://www.computerandvideogames.com/article.php?id=175122
video #1
Gametrailers vid is HD, much better ... I think I could see a different transparancy strategy (that is so often mentioned) on the PS3 and 360 versions in HD, with that giving a(n indeed hard to spot) slightly better look some edges that involve transparancy on the 360 version. Overall though, basically identical twins from the looks of things.
I thought that too, but apparently it doesn't:
"They both use the same asset, so it may just be that there is a bit of a contrast difference on the two consoles which makes it harder to see against the ocean. I know for a fact that it's got the same number of particles, sheets, etc etc."
"One of the things I did on CoD4 was the SPU version of the special effects system, and this level was one of my primary test cases."
http://www.neogaf.com/forum/showpost.php?p=8508785&postcount=1734
http://www.neogaf.com/forum/showpost.php?p=8508913&postcount=1747
I couldn't discern much if any difference myself. I'm curious though, to what part of the video did you see that particular difference? I thought I might have seen a slight shadowing difference on someone's shoulder, like they were filtering differently, though I might have been imagining things. I'll see if I can't get a screengrab.
edit:
It was more obvious in motion, towards the end of the GT video while your character was in the car. The 360 version looked like it had more shadow map filtering. It was nothing significantly better, but there did seem to be some sort of filtering going on.
edit2: here's a more direct comparison of the shadows I mentioned. Click to see full size.
I couldn't discern much if any difference myself. I'm curious though, to what part of the video did you see that particular difference? I thought I might have seen a slight shadowing difference on someone's shoulder, like they were filtering differently, though I might have been imagining things. I'll see if I can't get a screengrab.