Call of Duty 4: Modern combat trailer up

The shadows look noticably better on the xbox360 aswell as the colors, looks like one step higher shadowmap resolution. I mean the yellow colors on the PS3 image is way off (weapon).
 
From what I've read there are places where the ps3 visuals are superior to the 360's, but, for whatever reason, nobody has posted those comparisons...enough to make me seriously consider the PC version even though it means 24" vs. 50" HDTV...
 
From what I've read there are places where the ps3 visuals are superior to the 360's, but, for whatever reason, nobody has posted those comparisons...enough to make me seriously consider the PC version even though it means 24" vs. 50" HDTV...

The question would be if they are objectiv and fair in their judging. And then the resolution for both versions (PS3/xbox360) are running at 1024*600p with 2xAA. I think that those ss and others on the net are surpressed becouse... well it doesn't suit some peoples tastes or rather "alliances"! :LOL:

EDIT: Found some more ss for the textures from different places.

81rlh0w.jpg

6jee9a8.jpg
 
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I'm almost finished with the 1st ACT. The framerate so far seems smooth, but there are a few slowdowns, so it definitely isn't "locked" at 60 fps. That said, so far the framerate seems much smoother than CoD2.

I'm playing the 360 version.
 
also is there not a bit more stuff on teh xbox360 ss at the building end (middle left)?
No there isn't.

The two shots are taken from different places (The angle and distance from the wall are completely different). It's not an exact match.

Maybe if it was in closer to being in the same place it would actually be a valid comparison shot, rather than just an engineered "difference" to please the xbox fansites.
 
Well thats not really my intended statement/direction. I am aware of compression usage given the scenario.


If the game clocks in at 6 gig then one would wonder how comments of "scaling back" and "disk space requirements" may not apply to the scenario when there is room enough for 25% more data above what is currently being used. Although once again Im not sure if this is an official quantity for the data on the disk.

If what I hear is true then that 25% cannot be used because of data rate for that 25% is too slow for high-graphics games, so for many games, DVD9 only gives ~6.5GB usable space.
 
From what I've read there are places where the ps3 visuals are superior to the 360's, but, for whatever reason, nobody has posted those comparisons...enough to make me seriously consider the PC version even though it means 24" vs. 50" HDTV...
Maybe PS3 owners are busy playing it and aren't really interested in the "big" debate.

It's been so long since we've had anything decent to play I bet they are just enjoying it (not that I think it's decent as FPS games aren't my bag)
 
No there isn't.

The two shots are taken from different places (The angle and distance from the wall are completely different). It's not an exact match.

Maybe if it was in closer to being in the same place it would actually be a valid comparison shot, rather than just an engineered "difference" to please the xbox fansites.

How about these ss then? Are they also to please xbox fansites becouse trully they seem to be properly compared and the difference is noticably no mather ones "alliance".

81rlh0w.jpg

6jee9a8.jpg
 
No there isn't.

The two shots are taken from different places (The angle and distance from the wall are completely different). It's not an exact match.

Maybe if it was in closer to being in the same place it would actually be a valid comparison shot, rather than just an engineered "difference" to please the xbox fansites.

Oh cmon. The differences in texture resolution are obvious. No amount of replicating the position can invalidate this difference.

Regarding the stuff between the buried ring and the building, there's definitely something else there, but it might be an NPC, or a vehicle... maybe someone with the game can verify if there is ground decoration at that spot?
 
@Mize
I suggest not listening to the bickering between the "usual suspects" regarding the superiority (or lack thereof) of the PC/360/PS3 version of the game. I'm playing the 360 version and it seems to look just like the PS3 screens I've seen. If there are differences, they are subtle and I guarantee you won't have time to notice when the bullets start flying. If you have a PS3, then get that version. If you have a PS3 and a 360, well, then I don't know what to tell you. Flip a coin.

In my opinion, this game deserves to be played from the couch on a large TV with surround sound.
 
What is the difference for the ground?

I would say resolution and type of texture. Truly I like the PS3 one more since it displays more detail at distance and I dont see how often one would be so upclose to see the texture "break up" (image 1). The second image is a bit off in the view angles.
 
As you will notice from the part I quoted of the original post I was referring to the suggestion that the 360 had more objects in the building.

Besides, IW have already said you can take screenshots from both versions and "prove" one version looks superior to the next if you wanted, so I do not really see the point of all these shots that "prove" the 360 version is better looking.
 
As you will notice from the part I quoted of the original post I was referring to the suggestion that the 360 had more objects in the building.

But you clearly see both buildings and the stuff there, although the ss are dark. Or do you think that perhaps it is a soldier/tank/object that comes into view +/- a second?
 
But you clearly see both buildings and the stuff there, although the ss are dark. Or do you think that perhaps it is a soldier/tank/object that comes into view +/- a second?

What do you mean +/- a second? The two shots may be taken hours away in gameplay time.
 
What do you mean +/- a second? The two shots may be taken hours away in gameplay time.

I would have assumed the one taking the ss would move to the same postion on both versions and then take the ss, meaning about same time or close to get to the point. I was under the impression that the game is not freeroaming and you have to follow the 'walk-path'. But perhaps it is from multi-player, yes?
 
As you will notice from the part I quoted of the original post I was referring to the suggestion that the 360 had more objects in the building.

Besides, IW have already said you can take screenshots from both versions and "prove" one version looks superior to the next if you wanted, so I do not really see the point of all these shots that "prove" the 360 version is better looking.
The point of these comparison screenshots is not to "prove" anything. It's to examine any differences, good or bad, that may exist between the PS3 and 360 versions.

I'm a PS3-guy myself, but I find these comparisons very illuminating.
 
What, that did come as a surprise considering I ran the demo @max on a 7900GT at 1280*1024 45-60fps with 4xAA and 8xAF...huh?

But that maybe why they did manage to have almost fluid 60fps for the console versions I would assume.

Funnily enough even my GTS 640 can't maintain a solid >60fps in this game all of the time even at those settings. However in other places its getting close to 200fps. Never does it fall below 40fps but in high action areas the framerate can hover between 45 and 60.

I'm guessing that its a CPU limitation as increasing settings barley does anything to my framerate. In addition, i'm dubious as to whether the console versions genuinly maintain >60fps all of the time or whether its just a 60% of the time kinda thing.

For the record I have an E6600 and play this at 1280x800 + 16xTMAA/16xHQAF. Getting a locked 60fps about 60-70% of the time with the rest hovering between 40 and 60.
 
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I would say resolution and type of texture. Truly I like the PS3 one more since it displays more detail at distance and I dont see how often one would be so upclose to see the texture "break up" (image 1). The second image is a bit off in the view angles.

360 wall clearly looks better but for the ground I also prefer PS3 version.

It would be nice to see some video of that scene because I'm not sure if the view angle is any bad for the second picture. Even the trash has shadows.
 
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