Someone is claiming the PS3's textures are serverly reduced and are around HALF the resolution of the 360's, could someone ask the COD4 dev on neogaf about this for me?.
EDIT: I would post up the pic but I think it would just start a flame war with no collaboration with the dev.
While there is a clear difference in the upper frame (filtering or intentional added jpg compression - and where does the rainbow banding in the PS3 come from - is that really there?) there's certainly no resolution or filtering diff in the lower...lighting, sure, but not resolution or filtering that I can see.
Seeing as this is B3D, I think the flame wars can be avoided. I believe these are the pics you are talking about
http://forum.teamxbox.com/showpost.php?p=10152903&postcount=242
So we could simply have a case where his TV sucks? Was it HDMI? 720p or 1080p?
I'm tempted to go get this just to verify that shot.
Or he could have an effective blur filter on the component out on the 360 and too much sharpness on the HDMI?
Okay, I messed around a bit with those pictures and I can make the 360 "up close" texture look almost like the PS3 by pixelizing and then blurring a bit. Of course that trashes the far away texture completely. It's as if the LOD goes to hell on the PS3 up close or that AF is gone up close and high far away. Someone with more knowledge care to comment (all this is based on the assumption that these are valid screens at the same setting).
To me the PS3 ones look like he has the sharpness up WAY to high
To a degree, but edge aliasing is no worse. Those two examples do seem to show significantly lower textures. That is possible. Some textures may be lower resolution to fit the smaller RAM available, yet most textures could be the same resulting in observations that the two titles are almost identical. It's worth noting that the arm and gun in the top pic are identical.To me the PS3 ones look like he has the sharpness up WAY to high,
If that would be true it would be pretty ironic.
The PS3 has (slightly) less available texture RAM but mucho times as much available on disc (VS 360).
Kinda funny.
I know, streaming and optimizations and all that. Still, it's not the first time we hear that story.
I was under the impression that this title clocked in on the 360 version at 6gig leaving approx. 1.5-2gig still left on disk or 25% free in comparison to used space (though Im not sure if this is official).
From what I heard, because Xbox360 has no hard drive requirement, games must be able to have full performance with DVD read speed. So, what I here is, games always try to have extra compression to have all information in the outside 6.5-7GB of the disc only to keep read speed ok. This is because outside edge has faster read speed than inside.
This is what I heard from a other friend. I do not know any developers.
Also, I remember Microsoft also say that developers must use maximum compression and cache locking with using a CPU core for this purpose to get maximum graphics performance.