TrueSkill is a lot more complex than that.
Yup. And it works pretty good IMO.
Try a couple of Halo games and after the 4th you'll see what I mean...
TrueSkill is a lot more complex than that.
Yup. And it works pretty good IMO.
Try a couple of Halo games and after the 4th you'll see what I mean...
What? Of course there is a real advantage. If critical data is spread out on the 360 in multiple parts of the disc, the read speads are not consistent, which can cause irregular load times for different parts of the game.
I'm pretty sure that constant read speed + disc space = advantage. Even if they duplicate some data on the disc, it's *still* a constant read speed, which is *still* and advantage.
How does Truskill help you improve as a player? If your never playing people better than you your not going to improve much IMO. Playing superior players is how you learn the most about how to play the maps and how to use the weapons. Every game has a learing curve but if you suck at first person shooters your going to suck at most of them regardless unless the game is totally unbalanced and gimped. Your not supposed to be able to just pick up a game and be one of the better players. That would be silly.
um there's a range you will get matched up against (some will be better), if you're constantly beating all of the people you play you will continue to move up the rankings.
COD 4 is available on the PlayStation 3, Xbox 360, and PC, and each version holds up admirably. The differences between the two console versions feel mostly negligible. Both systems deliver good frame rates and have good, easy-to-use multiplayer setups that most closely resemble Halo 2 and 3's party system and matchmaking playlists. The PC version of the game uses a more traditional server browser to get you into games. Both systems work just fine on their respective platforms. The PC version has the ability to run in a higher resolution, if you're equipped with a PC that can handle it, but it seems to scale quite well. You can also create servers that allow up to 32 players to play at once on the PC, as opposed to a limit of 18 in the console versions, but given the size of the multiplayer maps, putting 32 players in them makes things a little too crowded. Despite listing 1080p support on the back of the box, COD 4 appears to prefer 720p on the PlayStation 3. The only way to get it to run in 1080p is to tell your PS3 that your TV doesn't support 720p or 1080i, but the difference seems minor. Either way, you'd be hard-pressed to tell it apart from its Xbox 360 counterpart. And all versions control just fine, making the decision over which version to buy totally dependent on which controller you like the most.
um there's a range you will get matched up against (some will be better), if you're constantly beating all of the people you play you will continue to move up the rankings.
To me this game is Counter Strike in a BF2 setting, which is a very good thing. IW truly are an elite developer. This is my first IW game and it's a blast.
It's nice that a few friends picked it up also. Makes it more fun and the 360 controller is a joy for FPS games.
I would recommend picking up CoD2 in a bargain bin if you are ever bored, best WW2 game made.
Here someone ask why single player has more blood, the IW guy says disc space.
http://www.charlieoscardelta.com/board/viewtopic.php?t=69545&postdays=0&postorder=asc&start=0
So why does that hold PS3 and PC back they have plenty of space.
I always thought about picking up the fullgame and I think I will do it. A question though, are the missions like the ones in CoD1, night/day/sneaking?
The first?! Blue Dragon shipped on 3 DVDs, and that's not the only title to date either! There have been plenty of comments about games having to work around disc limits, even comments from devs saying they were pushing single-layer BRD's 25 GB limit. Disc space troubles aren't new!Now that is interesting. Could this be the first game this gen confirmed to have disc space troubles?
The first?! Blue Dragon shipped on 3 DVDs, and that's not the only title to date either! There have been plenty of comments about games having to work around disc limits, even comments from devs saying they were pushing single-layer BRD's 25 GB limit. Disc space troubles aren't new!
If anything, it's another example of an disc space problems which caused a very small impact on the final game.
I wouldn't call shortening a game a "small impact". But I wonder how much of this is fluff or excuses for having limited dev time, budget, resources, etc.
Like I said, putting multiplayer on a second disc for 360 only surely wouldn't have impacted the game at all.