Also how much will I be punished for being late to the game?
A LOT!
you will get raped by higher levels + map knowledge.
Also how much will I be punished for being late to the game?
A LOT!
you will get raped by higher levels + map knowledge.
Live is uniform across games. If I log on and a friend is on his dashboard, I can invite him to a game.
Great, you can let us know how smooth online is (getting into games, matchmaking, lag, voicechat, local buddy list, racismp), etc).
I do mind length of single player campaign hence online is the main reason for me but I won't be able to play for the next two weeks so I appreciate any input.
Also how much will I be punished for being late to the game?
they said the console versions were virtually identical except the PS3 version had shorter load times (possibly because it installs some files on the HDD? dunno as i don't have it yet).
I would think it is because of the more stable read rate+reasonably fast read speed of the Blu-ray?
Does PS3 support a version of "TrueSkill"?what happened to matchmaking?
No, TS is from MS Research. I don't know if it's available outside of MS platforms, but I know IW has not licensed it.Does PS3 support a version of "TrueSkill"?
Interesting, so does TS generally match players from the same area?TS has always been poor for since it tries to match faster connections over similar skillsets.
Does PS3 support a version of "TrueSkill"?
TS has always been poor for since it tries to match faster connections over similar skillsets.
Interesting, so does TS generally match players from the same area?
According to IW, they have implemented their own verison of 'TrueSkill' in the PS3 version. I of course have no idea how well it works, but I'm sure that if they have to give certain parameters out to Microsoft to support TrueSkill, they can fairly easily make something similar themselves.
Obviously the nice thing about TrueSkill is that it works across multiple games, I think?
I don't imagine it would be hard to implement. At a high level, the algorithm would need to:
* keep a list of all people waiting for a match at that point in time
* identify each person's skill level (win/loss ratio, number of matches, etc)
* quick sort the list every n seconds
* assign matches based on sorted order
I'm sure I'm missing something, but online gaming can be awful if you're playing out of your skill level. I can't tell you how many games I've booted up and quit after a couple of games of ass-kicking and griefing, never to play again
Why would Uno need a fast connection (besides voicechat)? Isn't it turned based?I can only speak for myself - but even in relatively crowded games I get matched with people who are much, much better than I am all the time, which is really what TrueSkill is supposed to prevent.
As an example, in my first Uno game online, I was matched against number nine-hundred and something (with 1 being best in the world). After a sullen defeat, I was number 50,000 or something silly like that. Surely a "smart matchup" system would prevent this from happening, so I can only assume it's got a few things to iron out.
http://www.charlieoscardelta.com/board/viewtopic.php?t=69545&postdays=0&postorder=asc&start=0Disc space,my friend. As much you'd like to think that we can put infinite features in a game we do only have so much space on a disc. so we have to decide what adds more to the fun factor and what is minimal. Plus there's enough blood already. At some point i know we ran out. We had to scale back on some stuff. What you guys have in your hands is all the best stuff that we felt made a good game. Made with love.....specially for you.
Here someone ask why single player has more blood, the IW guy says disc space.
http://www.charlieoscardelta.com/board/viewtopic.php?t=69545&postdays=0&postorder=asc&start=0
So why does that hold PS3 and PC back they have plenty of space.
There's no real advantage there for ps3 in terms of drive speed. Perhaps its just use of redundancy(content on there more than once for load speed on ps3) or more compression on the 360.
I don't imagine it would be hard to implement. At a high level, the algorithm would need to:
* keep a list of all people waiting for a match at that point in time
* identify each person's skill level (win/loss ratio, number of matches, etc)
* quick sort the list every n seconds
* assign matches based on sorted order
I'm sure I'm missing something, but online gaming can be awful if you're playing out of your skill level. I can't tell you how many games I've booted up and quit after a couple of games of ass-kicking and griefing, never to play again