DegustatoR
Legend
On a glance they only use RT for GI not reflections (these seem to be just planar as in the original game?) and I'm not sure if that's SWRT or HWRT...The Talos Principle Reawakened launched with ray tracing (lighting and reflections) using UE5 engine.
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Ray Tracing cannot be enabled. :: The Talos Principle: Reawakened Discussões gerais
I dont speak about software lumen.. there is a graphic setting ingame that is called "Ray Tracing" and even though I have a RTX video card (RTX2060) I cannot enable the setting.. I have edited the bLimitOptionsForVRAM=False value in the...steamcommunity.com
Edit: to correct myself on that - Lumen is used for reflections but only SW as you can definitely see SDF blobs there when not getting SSR.
Edit2: As for RTGI - you be the judge what it means: https://imgsli.com/MzY5NjI5/0/2
There is an interesting CPU load rise when even "partial RTGI" is enabled which could point to HWRT being in use.
GI is also pretty stable when enabled, zero signs of typical Lumen SWRT boiling. But that could be scene specific.
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