If Mantle is so much linked to Xbox Low level API.. I believe MS is not completely stranger to it... And as it is said so far, it will permit to port Xbox games a lot more easy and faster to PC ( and vice versa ).
I dont know how it will turn, but its not an hazard if AMD push this right now, when they have all console hardware in hand.
I think that AMD did this independently, creating their fork of highly optimized OpenGL with more similarity to the PS4 API. But that's only my speculation.
Surely it'll be a big concern for NVidia. If I were them I'd get busy convincing publishers not to release Mantle ports.
I dont think they will do that. They can always try to greatly expand TWIMTBP program.
I suppose the real question is, can Mantle and DirectX be used simultaneously, so that devs could use calls to Mantle for some more extreme effects or when much more performance is required?
If so, this is a heavy, heavy blow for AMD. If it's a choice of either Mantle or DirectX it's going to be much more difficult for them to convince more devs to go with it.
I think the mention of the fact that a lot of games nowadays are made with a select few game engines goes a big way with this. If Frostbite, Cryengine, Unity and U4 have DX+Mantle+OpenGL support then game developers don't really have anything to worry about.
A lot of games will be fine just using DX9/11 to achieve what they want, it's the large scale games that will want the most out of the hardware and I believe it's going to be rarer as time goes on that they use fully custom engines.
Before i could say about Battlefield 4 that the PS4 version would perform better than a PC with a 7870.
Consoles have no hope of catching up to even the most similar PCs , people here keep expecting PS4 to perform better than 7870 , when in fact that is never going to happen,at least for these reasons:
-Very weak CPU
-Specs lower than an actual 7870 (in-between 7850 and 7870)
-Lower clocks for the whole system
That is why I'm hardly excited about next gen, they are neither outstanding neither cheap.Consoles have no hope of catching up to even the most similar PCs , people here keep expecting PS4 to perform better than 7870 , when in fact that is never going to happen,at least for these reasons:
-Very weak CPU
-Specs lower than an actual 7870 (in-between 7850 and 7870)
-Lower clocks for the whole system
I don´t agree. Compare a ps3 game with a PC version of the same game with a 7600GT and after that with a more powerful 7800GTX. For example: Oblivion that came out at the PS3 launch windows,
PS3 had a different architecture all together with a very powerful CPU, it also had an almost top of the line GPU (at that time). this is not the case anymore .
Consoles optimizations could give them an edge , but not enough to overcome their own technical limitations : a weak CPU and castrated GPU.
Some technical concerns are mentioned on this thread. The Mantle API has been in design and development for more than 2 years and rest assured we've had some time to think about the best way to address those (and loads of others).
Nick - Gaming Engineering Manager, AMD
No, it's not.And isn't SteamOS tied to nVidia?
Hey now, maybe that was the percentage for an Intel core. Who knows what that is in Bulldozer terms?The slides even quoted 20% of what I imagine is a single CPU core for a convolution reverb (which is arguably not even the best bang for the buck algorithm to use, but alas)... that's completely within the realm of reasonable. Modern CPUs can handle *tons* of channels and effects if half decently optimized... just check out some modern DAWs if you don't believe me.