Love_In_Rio
Veteran
It instantly reminded me of this interview from early 2011:
He sounds as almost all devs are willing to program near to assembly level to get most out of the hardware. And however devs hated Cell, the most hardcore (and powerful if well coded) gaming cpu ever. Well, I supposse people like Repi liked it.
As stated by Dave the advantage here is that a few game engines rule the world now and only applying Mandle in those would bring its advantage to the majority of future games. But wouldn´t this same reasoning be against Sony ditching Cell 2 in PS4 after almost all engines have greatly adapted already to it?.
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