AMD FSR antialiasing discussion

Discussion in 'Architecture and Products' started by Deleted member 90741, May 20, 2021.

  1. pharma

    pharma Veteran

    Something similar came out early June with Nvidia and Steam as partners bringing DLSS via Steam Proton.
     
    Lightman likes this.
  2. Valve talks about FSR on Steam Deck:


    Yup. ;)
     
    Krteq and Lightman like this.
  3. Krteq

    Krteq Newcomer

    That's something completely different.

    What you linked is just a capability support in translation layer, DLSS itself still needs to be integrated in game.

    However, with FSR support directly in WineVulkan/DXVK/Proton via fshack you can apply it everywhere even if game/engine doesn't have FSR implemented.
     
  4. cheapchips

    cheapchips Veteran

    Elite Dangerous has FSR added for players on the Odessey expansion. I'm on at 1080p screen, so it really doesn't help much on a game that has poor antialiasing options to begin with.

    Might see if I can use DSR + FSR to perverse some image quality out of an upsample downsample bungfight
     
  5. Kaotik

    Kaotik Drunk Member Legend

    I think someone already tested this and you can (and in some cases might be even worth it if you tolerate FSR to begin with)
     
    Lightman likes this.
  6. Flappy Pannus

    Flappy Pannus Regular



    Video showing FSR vs TAAU upscaling in Chernobylite. Nothing too surprising, FSR Ultra Quality has the edge in performance but falls way beyond (IMO) in terms of detail compared to TAAU.
     
    Lightman, PSman1700 and DegustatoR like this.
  7. Scott_Arm

    Scott_Arm Legend

    @Flappy Pannus TAAU looks more aliased upscaled, and FSR looks less aliased but a lot more blurred. Really going to come down to whether prefer sharpness with aliasing or blur with less aliasing. I'd probably pick TAAU, but I can see people picking the other way.
     
    Blooper, Lightman and PSman1700 like this.
  8. Davros

    Davros Legend

    Sorry but what is gen 4/5 TAA I didnt know AA had generations?
     
  9. Frenetic Pony

    Frenetic Pony Regular

    Well, it can get better over time because they update how it works. The "gen" and "4 and 5" are rather arbitrary here, just meant to distinguish the two. First is older and does an ok job for cheap, second does a great job similar or better than DLSS, but is expensive to run.
     
  10. DegustatoR

    DegustatoR Veteran

    UE4 / UE5?
     
  11. jlippo

    jlippo Veteran

    Well, this is quite fun.

    Force FXAA to game and then upscale, antialiased DOS games with decent scaling. (Though bit blurry.)
     
    Last edited: Aug 3, 2021
    pharma, Lightman and PSman1700 like this.
  12. DegustatoR

    DegustatoR Veteran

    It will likely look rather horrendous.
     
  13. jlippo

    jlippo Veteran

    640x480 games could look decent or games with already antialiased art when there is no need for FXAA to give gradients.

    Wing Commander 2 and Ultima Underworld 2 looked quite blurry, although I loved to see AA on them.
     
  14. DegustatoR

    DegustatoR Veteran

    DOSbox has several "HQ" res upscalers for many years now. They all look bad IMO and the best one is simple integer with no filtering.
     
  15. jlippo

    jlippo Veteran

    Yeah, those are bad and yes, integer scaling might be best overall. (Will have to test someday.)
    Haven't really found way to add AA when using any of them.

    Would be awesome if one could force supersampling to software renderers. :D
     
  16. pharma

    pharma Veteran

    AMD FSR Based on Modified Lanczos Upscaler, Can Be Enabled On NVIDIA GPUs Using Control Panel For Similar Results In Games
    August 5, 2021
     
    Phantom88, PSman1700 and xpea like this.
  17. Krteq

    Krteq Newcomer

  18. DegustatoR

    DegustatoR Veteran

    The fact that you can get a similar in IQ upscaling in any game on Turing+ Nv GPUs via a driver option isn't well known however.
     
    PSman1700 and pharma like this.
  19. It isn't a well known fact because it isn't a fact at all. The Lanczos kernel is neither a fixed parameter equation, nor is it the only algorythm used in FSR.

    Is it surprising that the article is coming from Tom's "just buy Nvidia" Hardware though?
     
    Lightman likes this.
Loading...

Share This Page

Loading...