What DF says about the topic is irrelevant to me. I check the games I play and compare them with my own eyes. In the games I play, that's not stance I'd agree with. Then again, it's user preference. Also most people do not play at 4k.DF comparisons often shows DLSS performance at 4K comparable or superior to many FSR implementations.
Yes TAA has it's positives and is negatives as does everything else. It's mostly subjective though and to say that TAA introduces "a little softness" is underselling it's effect on image clarity especially in motion.We can also thank TAA (including ML upscaling variants) for reduction of shader and transparency aliasing. Our memories of crisp and clean MSAA graphics are from a time before per-pixel shading was common and even then alpha tested stuff was a problem. I could never understand how folks would rather live with noisy aliased images than accept a little softness from TAA but that’s subjective. It’s not subjective though to claim those aliased images represent “good IQ”.
ProbablyPSSR must be hardware accelerated right? Otherwise it would be an option on the standard PS5.
Nah.... It's not FSR vs DLSS, It's FSR Quality vs DLSS performance so nah....Motion artifacts are a huge part of perceived resolution. FSR ghosts far worse than DLSS on average.
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