You don't work with mobile, do you?But in games or movies it doesn't. We always know in advance what our output resolution will be...
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You don't work with mobile, do you?But in games or movies it doesn't. We always know in advance what our output resolution will be...
Sure i did. All games i ever released were mobile games.You don't work with mobile, do you?![]()
Independent from your point of producing the proper content for some resolution target, our engine knows at which resolution it renders, so we know it in advance. We can decide to render at this native resolution, or use some upscaling at a precise factor of 1.7 if we want. So technically we never have the problem of 'I better generate vector data, because i don't know if my stuff ends up on a thumbnail or a poster'. That's all i've meant.Not sure what you mean by output resolution is always known then, unless you mean at the rendering end. Modern game dev is designing for competely arbitrary screen sizes and resolutions. This is an area where 2D art upscaling is quite significant unless you use ever chunkier pixels.
Yeah, but i also hate the idea that we nowadays need something like css/html capable GUI systems in games. So much complexity, just for that : (nothing I hate more than creating UIs to work for all devices and aspect ratios from 21:9 to 9:21, instead of actually making a fun game!