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http://advances.realtimerendering.com/s2021/Unity AMD FSR - SIGGRAPH 2021.pptx
From Unity SIGGRAPH presentation
Those fuckwits inverted the FSR ON/OFF screenshots in their comparator....
I'm not so sure that this is a proper comparison either.Those fuckwits inverted the FSR ON/OFF screenshots in their comparator....
I think that is the purpose actually - to compare it against other upscalers and Not native. That is where FSR will shine.I'm not so sure that this is a proper comparison either.
Looks like the "Off" one is just bilinear upscale from same native resolution instead of actual rendering in native res.
But such way of putting it make sense for a console comparison I think.
I'm waiting for ADD FSR TO ALL YOUR GAMES IN WINDOWS.....ADD FSR TO ALL YOUR GAMES ON LINUX
I'm waiting for ADD FSR TO ALL YOUR GAMES IN WINDOWS.....
Gaming on Windows is a delight. The games run at 165Hz, or you can lock them to whatever framerate you want and it's mostly plug & pla. Great nVidia drivers and great support, HDR, etc.I'm waiting for ADD FSR TO ALL YOUR GAMES IN WINDOWS.....
gotta buy it now that you mention it, specially 'cos nVidia dont want to add support to simple things like Integer Scaling to Geforce 10xx series.You mean like Lossless Scaling?
You need to try Temple OS it's like windows but with more jesusand now I have installed a couple of OSes to play with.
Especially interesting as he doesn't adjust the resolution of the game after the beginning..a very interesing guide on Lossless Scaling, since it gives curious hints about how FSR is actually working on games