Yeah, agreed. That's a bit weird. Maybe looking for orderly structures a bit too heavily weighted?
Now, I'm not the biggest fan of DLSS myself, but in this case, I have two remarks. Regarding the blotchy pattern on the side of the speaker, this changes with head position (which is cut from the frame) and it being quite a bit behind the depth of the head, this should not be the case IMHO; so a game artifact?
Second: This is a 400 % zoomed in shot. It's not nearly that big in the original video. It's not a tiny minute detail of the background either. Judging from the video part
that starts at 1:20, I could imagine here's some Mip-LOD at work, that's missing from/missed by DLSS.
And third. The bigger picture (a second or so after the shots from above) at 400% zoom already.
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