If people are fine playing the games with "posterization" it means FSR wins. This is all that matters, how good the image looks for the person who is playing. And unlike others (myself included), that guy who made the famous video with FSR vs DLSS on the 3090 is totally unbiased. And he is not the only one who saw a better IQ from FSR and higher frame rates.I would not call "a win" something that causes posterization, i.e. the painterly look (and other artifacts too).
Unfortunately, many people have no notion of how the texture detallisation is different to sharpening. They mistake sharper image for better details, so that additional sharpening is just to highlight texture details that already present in the image with DLSS for such people.
You can try to find arguments for why DLSS is better as much as you want ( heck Dictator is trying hard to sell DLSS since v 1.0 and claimed it is better than native since 1.9 on Control but that is probably his job. ). But the reality is, there are some games where for the "untrained" or people with low standards or bad vision, FSR looks fine enough. The simple fact that you felt the need to sharpen the DLSS version ( like someone else felt the need to sharpen the native image when he was doing another comparison, shows that your beloved tech have a problem and you have an agenda. To "prove" DLSS is better no matter what. Or in the case of Alex, to discredit FSR, no matter what.
You can easily find in games a lot of places where a tech looks good or bad or worse than another tech. Especially when you use still images even if no one is playing games like that. ( Talking about posterization i think DF where the first to invent posterization - to compare still images claiming that this means anything in the overall gaming experience ). You can always use a sharpening filter on a native image to make it look much better than any DLSS option etc.
It was stupid because you lose even more FPS. And DLSS also have a built in sharpener.Adding sharpening to DLSS in comparison to FSR is fine simply because FSR has RCAS built into itself. I wish that every DLSS2 game would provide an option of controlling DLSS sharpness though.