It supports any resolution and even the presets are there for user convenience since it can run off any rendering res.Quick question : does DSR support all resolutions or is it like early DLSS in only supporting common resolutions ?
It supports any resolution and even the presets are there for user convenience since it can run off any rendering res.Quick question : does DSR support all resolutions or is it like early DLSS in only supporting common resolutions ?
Quick question : does DSR support all resolutions or is it like early DLSS in only supporting common resolutions ?
It supports any resolution and even the presets are there for user convenience since it can run off any rendering res.
FSR you mean? It supports anything, even dynamic resolution.Quick question : does DSR support all resolutions or is it like early DLSS in only supporting common resolutions ?
I wonder if that's what's going on here or if game's TAA simply hides (clips) the particles in motion.however some particles are rendered differently than native
Lowering the resolution it scales from or to ?With FSR, i'd probably consider lowering resolutions at first,
With DLSS, the lava lines look thicker and the hot particles count is increased, to me the scene look richer, that's why I described it as different to native TAA, but of course HardwareUnboxed had to tell it differently, In fact the whole video is filled with remarks trying to force the notion that FSR doesn't look that worse than DLSS despite it's flaws.I wonder if that's what's going on here or if game's TAA simply hides (clips) the particles in motion.
Yup, it's one of the worst audience-rated games of 2020 and on its way to becoming the next Anthem.Isn't the Avengers supposed to be a terrible game? Not trying to start fights, just curious if I got my facts straight.
Two? GTA5 and Asseto Corsa?Is anyone keeping track of the full list of games getting FSR through unofficial patches? It looks like there was a bunch of them coming up ever since AMD made the source code available.
TAA cuts off tons of particles in tons of scenes in this game (rain, snow, sparks, etc), super easy to check by switching to TAA Low (disables AA in the game) where all these particles are present.however some particles are rendered differently than native
TAA cuts off tons of particles in tons of scenes in this game (rain, snow, sparks, etc), super easy to check by switching to TAA Low (disables AA in the game) where all these particles are present.
Sarcasm mode - If it was a DF review, Alex would have been set on fire already on reddit for such a mistake*! (mind you, if this mistake was about FSR of course)
I'm not sure why you'd want to though. The only real reason to use these upscaling or reconstruction techniques is to improve performance by internally rendering the game at a lower than native resolution. If you're rendering at higher than native then using FSR then you'd probably end up with similar performance to native with worse fidelity.Okay, dumb question time: will FSR work with super-scaling for those of us with 1080 monitors?
I don't see FSR doing a lot of good at rendering 1080, so I'd have to super-scale my res up to at least 1440 to use it...but how will that affect things?
Sorry if it's dumb, but I mean it as a legit question.
Just to play with it tbh, I like to try playing around with any new driver features just to make sure I understand them a bit and to see what they do for myself. I'm still kicking myself for waiting so long to try Freesync, I don't want to make that mistake again.I'm not sure why you'd want to though. The only real reason to use these upscaling or reconstruction techniques is to improve performance by internally rendering the game at a lower than native resolution. If you're rendering at higher than native then using FSR then you'd probably end up with similar performance to native with worse fidelity.
Also strange how they downplay DLSS at lower resolutions like 1080p, where the differences between FSR and DLSS are much more obvious, with the narrative that both upscaling techniques hurt image quality too much to be useful. When infact their own data demonstrates that DLSS at 1080p looks better than native 1080p lol: https://imgsli.com/NjE4NDIWith DLSS, the lava lines look thicker and the hot particles count is increased, to me the scene look richer, that's why I described it as different to native TAA, but of course HardwareUnboxed had to tell it differently, In fact the whole video is filled with remarks trying to force the notion that FSR doesn't look that worse than DLSS despite it's flaws.
Yes you can, and with pretty great results.Okay, dumb question time: will FSR work with super-scaling for those of us with 1080 monitors?
I don't see FSR doing a lot of good at rendering 1080, so I'd have to super-scale my res up to at least 1440 to use it...but how will that affect things?