Silent_Buddha
Legend
Ubisoft results are out for the 1st Q, so are MS and Nintendo's, of course MS info are totally worthless now. Anyway, the fun part of Ubisoft's results for me (apparently they alsdo did gangbusters digital growth, yadda yadda)
https://www.ubisoft.com/en-US/company/investor_center/earnings_sales.aspx
I wonder why North America and XBO had big jumps YoY? No idea and I think their 1st Q was relatively bereft of releases so, just anomalies of small sample size. The only thing I can think offhand to be driving their sales this Q would be The Division, but who knows.
Taking a look at it. XBO and PS4 gained mostly from X360 and PS3. PS4 +4% and XBO +12% while PS3 and X360 -8% each. Users finally upgrading to the current generation might be part of it. Although I'm not sure why any PS3 user would upgrade to an XBO, so that doesn't fully explain things. The other likely reason is that there's probably less PS3/X360 game releases available to users than a year ago.
When you mentioned Digital being up I was thinking a modest increase, but it was up rather massively. Digital revenue for Q1 ending June 30, 2016 was 75.3% of total sales versus 56.0% for the same quarter the previous year.
Breaking things down with the limited data available in their press release.
47.9 million Euros from Digital items, DLC/Season Pass, Subscriptions, and advertising. (Advertising?)
56.9 million Euros from Digital game sales.
34.3 million Euros from Packaged game sales.
36.2 million Euros from PC. That'll be mostly from the first 2 categories and likely a similar ratio. So roughly 19.6 million euros for PC digital game sales. That would then be a very rough estimate of ~37.3 million Euros from digital game sales on console. Or greater than 50% of UBIsoft's full game sales were from digital.
The ratio of packaged to digital isn't likely going to change for Q2 either as there are no notable packaged releases for Q2 from UBIsoft. The only one is for PC, and we all know how well packaged game sales do on PC.
They are also claiming
Ubisoft was the leading publisher in North America and the EMEA regions for the first six calendar months of 2016 in the retail console market
That is according to data from NPD and GFK. That would seem to imply that physical packaged game sales are rather bad across the board for the first half of 2016 (not first financial half). I'm curious to see other financial releases now. This may indicate that digital sales on consoles may be approaching or surpassing the 50% mark as apparently according to NPD and GFK no other publisher sold as many packaged games as UBIsoft in NA and EMEA for the first half of 2016. In other words, we can make some very rough educated guesses at the revenue split between digital and physical for other publishers based on the physical games sales numbers for UBIsoft for the first half of 2016 combined with reported game sales revenue from the other major publishers.
Of course, NPD and GFK could be completely wrong. I guess it depends on whether you trust their numbers or not when it comes to retail packaged game sales.
The Holiday quarter is going to be very interesting. Consoles may be transitioning to digital sales faster than I expected. But for now, I'm going to consider this as just an early year anomaly. Lack of new releases are likely driving more sales to back catalog digital releases.
Regards,
SB
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