Silent_Buddha
Legend
Some things to note. PC game releases have exploded in the past couple of years (pg.32) and that is Steam only and doesn't include other stores that sell games that Steam doesn't sell. Steam active users have more than doubled between 2013 and 2015 (pg.34). Consoles gets less than 25% of the games that PCs get (pg.36). That makes sense since indie games dominate on PC.
Physical game releases (physical only + Physical&Digital) are down a lot on consoles and continue to shrink (pg.37). Digital is still going strong and growing. Note this is releases and not revenue. Digital looks to be ~24% for console revenue (pg.51). This all makes sense as digital titles are dominated by indie titles which are far cheaper so generate less revenue although profit potential is far greater (low dev cost + no manufacturing/packaging/shipping/retail split costs).
PC game revenue is growing. F2P, subs, B2P are growing as a separate segment. (pg.47)
For consoles, 12% of Retail (physical) titles generate 75% of retail (physical) revenue (pg.53). This was mostly known but bears repeating. Physical Retail products in general lose money for publishers.
And finally, the data is only worth as much as you trust the organization putting it out. But they seem to include data from NPD so it's probably mostly accurate.
Also it is a golden age for gaming on PC. Especially if you have an old PC that can't run AAA games. There are a ton of absolutely fantastic indie games constantly being released on PC. It's hard to keep track of them all. Many of those also eventually get to consoles so there is fun for everyone. And as consoles transition more and more to a digital platform, expect to see more simultaneous indie game releases on console.
Regards,
SB
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