That's what they said of 3D as well. Come on!
However, it is so time for a physics based fighter ...
Maybe will see something similar to street fighter 4 on ps3, on 360 tekken 6 version to maintain 60 fps?Next Xbox could be affected by Tekken 6 tech
http://xbox-360.nowgamer.com/news/249/next-xbox-could-be-affected-by-tekken-6-tech
Well, I think it would be cool to see, don't get me wrong, but I think it just wouldn't be "predictable" enough for the mass market.
Physics based fighting (I think we're on the same page, maybe you need to define this more) will make it harder to get consistent combos off, and a consistent damage.
Understandably, all fighting games have "physics" they are simply a bit generic, but this helps to ensure that they are extremely predictable and the user can consistently do things like combos, juggles, etc.
Tinkering with that, I think, will cause problems with the genre, and I don't think it would be very successful.
But, you never know!
It isn't a simple motion blur, read the quote ...he talking about dynamics adjust of character's movement and speed who needs a massive use of ps3's SPU to maintain 60 fps steady.I don't get why there's a problem with adding the motion blur on the 360, doesn't the massive Edram bandwith (256GB/s) allow you to do this relatively easily?
This game should look better, games like Killzone 2, GoW2, Uncharted 2, RE5 etc have comparable graphics, and aren't limited environment games.
I wouldn't say comparable since the relatively flat and simplistic lighting in both Gear2 and RES5 are enough to go down a tier from the other two, also it's totally unfair to compare shooters to fighting games don't you think?
Still, I agree tekken 6 could look better since it's not pushing much more than SC4, are there even self shadows in T6?
And Tekken 6 will have amazing lighting? Japanese games more often than not are the ones with 'flat and simplistic lighting'.
Having played the arcade version, I can tell you the apart from the revamped animations, it basically looks like a high res T5.
I was comparing the visuals of current gen shooters to fighting games. Fighters due to the limited environment where the action takes place (and the need to display only two characters on the screen at once) should look head and shoulders above any shooter.
I bet a good Western dev (or Capcom) would trounce Namco's efforts (graphically)
I don't totally agree with how the Japanese devs are producing less than stellar lighting and effects. Polyphony Digital has wowed me with their excellent HDRI and arguably the best looking car models, Kojima production did wonders with MGS4, SE's FF13 and FF13VS have insanely detailed character models especially hairs consider they're RPGs. My point is, some top tier western devs may produce the best looking games but some of the Japanese games aren't that much behind. Though I would like to see how factor 5 handle a fighting game since they can crunch up an insane amount of polys in their engine. I recall a dragon was made of 150k of polys in Lair?And Tekken 6 will have amazing lighting? Japanese games more often than not are the ones with 'flat and simplistic lighting'.
Having played the arcade version, I can tell you the apart from the revamped animations, it basically looks like a high res T5.
I was comparing the visuals of current gen shooters to fighting games. Fighters due to the limited environment where the action takes place (and the need to display only two characters on the screen at once) should look head and shoulders above any shooter.
I bet a good Western dev (or Capcom) would trounce Namco's efforts (graphically)
I don't get why there's a problem with adding the motion blur on the 360, doesn't the massive Edram bandwith (256GB/s) allow you to do this relatively easily?
It isn't a simple motion blur, read the quote ...he talking about dynamics adjust of character's movement and speed who needs a massive use of ps3's SPU to maintain 60 fps steady.
Even here at NBGI, the Soul Calibur Team gave up on it for Soul Calibur IV. In order to accomplish this effect, we had to write a lot of code optimised to make full use of the PS3’s SPU. Ultimately, we implement the same motion blur on the 360 so this will be a great challenge."
You can read the full interview with Harada in issue 44 of X360, out later this month.
Having played the arcade version, I can tell you the apart from the revamped animations, it basically looks like a high res T5.
Total rubish!
We already have a hi-res version of T5 on PSN, T6 looks much better. Im not saying T6 looks great but your statement is just plain wrong and really quite annoying.