[360, PS3] Tekken 6

Discussion in 'Console Gaming' started by JardeL, Jun 3, 2007.

  1. djskribbles

    Legend

    Joined:
    Jan 27, 2007
    Messages:
    5,257
    Likes Received:
    667
    Well, Kojima/Konami remained loyal to the Playstation brand, but probably because they knew MGS4 would sell well regardless. Tekken and figthing games in general seem to be on a downslide for sales, so this isn't really surprising.
     
  2. Archgamer

    Regular

    Joined:
    May 15, 2006
    Messages:
    384
    Likes Received:
    0
    For the record, fighters don't need a space gap of one whole year. SC4 sales have decline.

    It should cost almost nothing to port the arcade to the PS3 since the arcade ran a PS3 under it's hook. Is there a lot of time constraints involved for the port? It's shouldn't be. And it should be in Namco best interest to benefit the sales on the PS3 version when they have the chance. The game probably doesn't need to sell 300ks WW to make profit.

    Something tells me that Namco just chance their minds right now to make it mp. Still no reason to delay one for the other. A 360 version can come 4-6 months later with extras to help it sell. That's strikes the perfect balance to me. It's not a full year late, like how PS3 games are suffering from the 1 year later ports of Oblivion, Bioshock and Eternal Sonata. Perhaps, MS is using money in this case as well as others.
     
  3. Schaden

    Newcomer

    Joined:
    Jul 16, 2004
    Messages:
    117
    Likes Received:
    0
    Next up from Namco/Bandai: Razing Storm
    http://www.the-magicbox.com/0809/game080921a.shtml

    Unlike Tekken 6, this one may stay arcade exclusive.
     
  4. AW0L

    Newcomer

    Joined:
    Nov 23, 2005
    Messages:
    104
    Likes Received:
    1
    In this market making it multiplat is the best decision. Are there any good reasons to why not? other then the fanboy dribble. especially with predicted lower spending by consumers

    But personally the tekken series has already had its best game (TTT), and it still baffles me why hasnt namco gone back to that same formula.

    Im probably gonna get it for the ps3 becuase of controller, but will wait to see what the online issues are.
     
    #144 AW0L, Oct 10, 2008
    Last edited by a moderator: Oct 10, 2008
  5. Jack_Tripper

    Newcomer

    Joined:
    Sep 11, 2003
    Messages:
    180
    Likes Received:
    0
    Location:
    Asslanta
    Just my .02 cents - I think the 360 port is a desperate measure to recoup some development costs from a subpar game. The buzz around the arcade version is that it's Tekken 5.51 - and that the few gamers that still go to the arcade are playing other games. Face it Namco - you've done NOTHING to the Tekken franchise in over 5 years - you haven't even bothered to upgrade the graphics engine since Tekken 4, porting a sub-par game to multiple consoles may get everyone else's panties in a wad - but I've got better things to spend my money and time on that a rerelease of a bad sequel twice over!

    If anything - this game being non-exclusive to Sony is only a good thing for Sony!

    Jack
     
  6. obonicus

    Veteran

    Joined:
    May 1, 2008
    Messages:
    4,939
    Likes Received:
    0
    I thought that Tekken 6 was doing very well in Japan.
     
  7. ban25

    Veteran

    Joined:
    Apr 7, 2002
    Messages:
    1,380
    Likes Received:
    6
    Location:
    San Francisco, CA
    From my casual observation of the arcades in Tokyo, I'd say it's doing pretty well.
     
  8. user542745831

    Veteran

    Joined:
    Jul 11, 2008
    Messages:
    1,156
    Likes Received:
    19
  9. user542745831

    Veteran

    Joined:
    Jul 11, 2008
    Messages:
    1,156
    Likes Received:
    19
  10. user542745831

    Veteran

    Joined:
    Jul 11, 2008
    Messages:
    1,156
    Likes Received:
    19
  11. vanquish

    Banned

    Joined:
    Jun 3, 2008
    Messages:
    462
    Likes Received:
    0
    This game should look better, games like Killzone 2, GoW2, Uncharted 2, RE5 etc have comparable graphics, and aren't limited environment games.
    Would like to see a decent Western developer (not whoever made MKvsDC) make a fighting game, just to see what kind of visuals they can push, perhaps Rare will do Killer Instinct 3.

    Looks too shiny/plasticky as well.
     
    #151 vanquish, Feb 6, 2009
    Last edited by a moderator: Feb 6, 2009
  12. Betanumerical

    Veteran

    Joined:
    Aug 20, 2007
    Messages:
    1,763
    Likes Received:
    280
    Location:
    In the land of the drop bears
    Why isn't this game out yet?

    FFS with the time its taken them it should look better then KZ2.
     
  13. ban25

    Veteran

    Joined:
    Apr 7, 2002
    Messages:
    1,380
    Likes Received:
    6
    Location:
    San Francisco, CA
    Trailer looks great. Can't wait to see what kind of extras are in the game. I'd like to see a fleshed out Arcade/Kumite/Quest mode!
     
  14. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    This game would be more interesting if online is guaranteed to be better than SC4 online.

    Japanese developers should outsource networking to Western developers.

    Oh and didn't Naughty Dog do Way of the Warrior back in the day?

    Maybe they could flesh out some better fighting modes in a future Uncharted game -- Nathan encounters a boss and has an extended fight with him, with actual moves and so forth.

    Of course, their first priority should be putting in online modes in Uncharted.
     
  15. el_rika

    Newcomer

    Joined:
    May 14, 2008
    Messages:
    213
    Likes Received:
    0

    None of those games are 60 fps though. Hell, they barely are 30.

    I think the game looks great, all the released screens are from the actual game, not bull shots with tons of AA, AF and DOF.
    And, honestly, don't go mentioning GoW2 and then complain about shiny and plasticky in other games, please.
     
  16. vanquish

    Banned

    Joined:
    Jun 3, 2008
    Messages:
    462
    Likes Received:
    0
    Well Gears 2 has much more of a matte appearance.

    And COD4 runs at 60fps, without having a limited environment.

    Have you actually played the game at an arcade?
    I have and the graphics were underwhelming, even if compared to SCIV.
     
  17. user542745831

    Veteran

    Joined:
    Jul 11, 2008
    Messages:
    1,156
    Likes Received:
    19
  18. GuestLV

    Regular

    Joined:
    Aug 24, 2007
    Messages:
    259
    Likes Received:
    7
    Next Xbox could be affected by Tekken 6 tech
    http://xbox-360.nowgamer.com/news/249/next-xbox-could-be-affected-by-tekken-6-tech
     
  19. tha_con

    Banned

    Joined:
    May 15, 2007
    Messages:
    1,928
    Likes Received:
    0
    Location:
    Manhattan, KS
    You're right, Gears 2 looks like giant clay models running around a stale environment.

    This game runs at twice the frame rate, and the models are actually pretty detailed. On top of that, it's got some really cool effects, one of which being a really great motion blur *at 60fps* (not many console titles, if any, have this).

    Even so, Tekken would look absolutely ridiculous if it started aiming for hyper realism, especially when you're fighting a giant bear, or your feet start glowing and you flip 10 feet in the air.

    I really don't get what's with you hyper realistic folks, it's not for *every game*. Why must a game be underwhelming if it doesn't look like "teh real life"?
     
  20. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    Well, there aren't any realistic looking fighting games actually :D But in Tekken 5, the bears started looking pretty realistic, especially the polar bear.

    Tekken is still my favorite fighting series, and it looks like Tekken 6 could hold the title for me. The text about using the SPUs for animation has me intrigued. However, it is so time for a physics based fighter ...

     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...