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7. No self shadowing not a hardware limitation IMO. Developer decision.
2. Cutscene with no movable camera or light source.
4. Hair does not animate.
5. LOD is used when camera zooms out to allow two fairly detailed characters in cutscene.
low texture detail
Marc, Sonic Adventure 2 also uses self-shadowing. Just FYI
Anyway the pics are up so all the viewers can decide for themselves. 640x480 frame buffer grabs would've been nice for comparison instead of those high res PR devkit renders
archie4oz said:Anyway the pics are up so all the viewers can decide for themselves. 640x480 frame buffer grabs would've been nice for comparison instead of those high res PR devkit renders
The frame-buffer size and display capabilities of a DTL and a PS2 are the same...![]()
zurich said:I don't even know why this debate exists.
Shenmue Tech Demo = a demo whose technology was obviously never used (looking at S1&2)
Silent Hill 3 = a real game that you can play.
Why is a comparison even being drawn?
zurich
Everyone knows they're high rez PR shots from Konami grabbed from a DTL
Didn't DOA3 have aliasing artifacts?
PC-Engine said:You don't have control over characters in cutscenes![]()