Street Fighter 2: For the first time ever we were experiencing huge animated sprites, amazingly multilayered animated parallax backgrounds and a floor that conveyed depth as characters moved across the screen.
Final Fight and Cadillac and the Dinosaurs: The sound was beyond outstanding and just like Street Fighter 2 introduced huge sprites and highly detailed animations.
Doom: Holy crap, the 3D environments, the movement and action were beyond anything I ve seem
Sonic 1: There was something special about the character, his movement, style and speed.
Donkey Kong: I just couldnt believe how good it looked. It was like looking at stop motion animation
Panzer Dragoon Zwei: Holy shit. Unlike the first this was butter smooth. The environments had incredible variety. The Dragon's motions and the lush environments were just incredible.
Wipeout: This game marked the start of the 32 Bit generation. The game was designed as if it was the true showcase of a new era of gaming. The CD quality of sound, the sound effects, the 3D graphics, the art direction, the physics were unmatched. It all blended into an audiovisual package that didnt appear like just a game. It was mature. It was an introduction to clubbing cult, a graphical technology, it was a statement.
Toshinden: The first true 3D game that introduced meaningful sidestepping. The backgrounds were huge and highly detailed, and the sound and atmosphere were beyond Tekken1's and Virtua Fighter 1's flat presentation. (If only the gameplay was just as good). The final stage on PS1 was just mindblowing.
Resident Evil 1: The atmosphere and the visuals were simply incredible. I couldnt get it out of my mind.
Mario 64 and Tomb Raider: For their huge 3D environments. But there was something special about Mario 64.
Omega Boost: Super smooth, superbly animated, superb flow and presentation, it pushed PS1's particle and transparency effects to the limit
MGS1: I have never in my life experienced such a cinematic, highly interactive, highly replayable experience in my life. How the music responded to the action on screen, the lighting, the multiple ways of approaching enemies, the visual quality and effects on a mere PS1. This was my favorite game on the PS1
MGS2: It turned everything MGS1 did by 1000. Just like Wipeout looked like it marked the next generation of gaming, MGS2 was that game on the PS2. It was a perfect game, showcasing all the technological possibilities that were promised by Sony. Advanced weather effects, complex lighting and shadows, physics was everywhere and had actual impact on the gameplay, particles effects were crazy, AI was beyond anything seen previously.
Silent Hill 2 and 3. Enough said.
ZOE2: Was the Omega Boost of the PS2. Crazy particle effects, perfect cell shading, butter smooth gameplay and animations
Tekken Tag Tournament: It looked like I was playing PS1's Tekken CG intros in real time.
Gran Turismo 3 and 4: 60fps, highly realistic visuals and super detailed environments. Some of the night time stages were simply mind blowing.