This shot has virtually FFTSW level of image quality.
Look at how smooth the image looks? Waaaaaaay too smooth for a PS2 game, which meant it obviously underwent some touch up.
Did someone said ZOE2 > PDO graphics? WRONG. Go look up PDO trailer again and try saying that.
ZOE2 was absolutely insane. It drew some of the biggest crowds at TGS, and looks light years ahead of the last game. Heck, it looked light years ahead of pretty much everything at the show, and I would put it ahead of Panzer Dragoon Orta visually. Infact, I've been playing PDO at home over the last couple of days and I would be prepared to argue that case with anyone.
Vince said:
Why must it be a competition anyways? Both games are undeniably beautiful.
but the fact that the Shenmue head demos on the DC comes pretty close to that pic
There is a background and there is a torso.
Cyborg said:I'll say it................ZOE2 > PDO in graphics...
Download the new trailer when it's released. ZOE2 is more frantic action-wise, but Orta just looks better. Better texturing, higher poly counts, etc.
marconelly! said:There is a background and there is a torso.
Extremely primitive background and very simple torso (I have the game btw) It's a tech demo - nothing more. It displays one head with some basic facial animation. That's not even close to what's going on in SH3 where you can see several full bodies with background that is way more complex, with faces that are more complex and with lighting so much better that it's not even worth comparing. If you don't want to accept it that's your problem
Oh, and I don't care if DC *could* do self shadowing, that Shenmue demo didn't have it, and if they could do it and make it look good, I'm sure they would.
LogisticX said:PC Engine, would you also somehow contend that the Shenmue demo makes "Halo 2" or "Doom 3" unimpressive?
It seems that you are basing your own arguements on nothing more than nostalgia and assumptions.
First of all that pic only has one person and a blurred background similar to the Shenmue demo so..
Second a tech demo is actually more interactive than a cutscene ie the camera can be moved dynamically and in the case of Shenmue both the camera AND the light source can be moved dynamically and independently by the user.
There are the kind of people who say it's impossible and there are the kind that say we'll find a way to do it. I'm of the latter.