ZOE2 tgs trailer

This shot has virtually FFTSW level of image quality.

Not even close... If you're going to go the extra effort to render an offline cutscene, you might as well make it look like it... It all looks like real-time rendering to me (very nice real-time at least), it's just benefitting from good art direction (noise filtering, low-key scenes with strong directional lighting, cast shadowing/self-shadowing)...
 
Heh, i meant the image quality. :p
Look at how smooth the image looks? Waaaaaaay too smooth for a PS2 game, which meant it obviously underwent some touch up.
Anyway, is it just me or is SH3 doing some cool new volumetric pixel lighting and realtime soft shadowing? I thought PS2 TNT level GS cant support such heavy rendering?


Did someone said ZOE2 > PDO graphics? WRONG. Go look up PDO trailer again and try saying that.

ZOE2 has that plain drab greenish MGS2 look while PDO is pure texture goodness. BUT both games have hardcore craaaaazy action. :oops:
 
Look at how smooth the image looks? Waaaaaaay too smooth for a PS2 game, which meant it obviously underwent some touch up.

Or for any other console game for that matter. The shots have been antialiased, but that is all. The game IS that impressive looking on the screen, if it's to believe everyone who got to play the demo.


Did someone said ZOE2 > PDO graphics? WRONG. Go look up PDO trailer again and try saying that.

Again, people have been *playing* both games and said that. Obviously, it's a matter of preferrence, but for example Justin Keeling (XboxNation and IGN japanese correspondent) said ZOE2 demo was more impressive and better looking, and I remember him salivating over PDO several months ago when he first played it :)
 
ZOE2 was absolutely insane. It drew some of the biggest crowds at TGS, and looks light years ahead of the last game. Heck, it looked light years ahead of pretty much everything at the show, and I would put it ahead of Panzer Dragoon Orta visually. Infact, I've been playing PDO at home over the last couple of days and I would be prepared to argue that case with anyone.


Justin's words. It's all subjective of course, they're both great looking for different reasons...
 
i have downloaded the TGS PDO trailer, and found it to be very impressive, with noticeable improvement over the E3/X02 NY one

downloading ZOE2 trailer now, can't wait to see if its really better than the new PDO

-aneep-
 
That pic of the guy with the hat looks good, but the fact that the Shenmue head demos on the DC comes pretty close to that pic, I'm not really that impressed. It's more art direction than anything technical really ;)
 
Vince said:

If you don't have any technical facts to prove otherwise than I can understand why you're speechless :p

As a partime artist I can take the Shenmue head demos on DC, change the bright DC color palette to a more drab PS2 palette, add a little better lighting, zoom the camera out and have the same end result ;)
 
Why must it be a competition anyways? Both games are undeniably beautiful.

Absolutely agree.

but the fact that the Shenmue head demos on the DC comes pretty close to that pic

Pretty close? That demo rendered *only* the head. No body, no background, no anything. Not only is this how the ingame models look like but the lighting / shadowing is way ahead of what that head demo displayed. Facial animation is also much better, everything has self shadowing, etc etc...

I was also reading how particularly impressive effect in SH3 is the way dynamic lighting illuminates animated mist. Can't wait to see that :)
 
You obviously don't have Shenmue for DC. I had it running on my 20" monitor with a VGA Box. There is a background and there is a torso. The whole point is that the DC is less than half as powerful as the PS2 yet when dedicating most of it's resources to rendering a cutscene, it comes really close to what that pic displays. Not only that, but Shenmue is over 2 years old on a 4 year old console :LOL: DC can do self shadowing too using it's modifier volumes.

Like I said more art direction unless someone like a developer can prove otherwise. BTW I'd really like to see what AM2 can pull off in a new head/torso cutscene TODAY on DC 8)
 
There is a background and there is a torso.

Extremely primitive background and very simple torso (I have the game btw) It's a tech demo - nothing more. It displays one head with some basic facial animation. That's not even close to what's going on in SH3 where you can see several full bodies with background that is way more complex, with faces that are more complex and with lighting so much better that it's not even worth comparing. If you don't want to accept it that's your problem :p

Oh, and I don't care if DC *could* do self shadowing, that Shenmue demo didn't have it, and if they could do it and make it look good, I'm sure they would.
 
Cyborg said:
I'll say it................ZOE2 > PDO in graphics...

I agreed with you until that line :(

Download the new trailer when it's released. ZOE2 is more frantic action-wise, but Orta just looks better. Better texturing, higher poly counts, etc.
 
Download the new trailer when it's released. ZOE2 is more frantic action-wise, but Orta just looks better. Better texturing, higher poly counts, etc.

Maybe on texturing, but then again, mechs dont need much texturing and the backgrounds in ZOE2 are more akin to an anime. Higher polys? hmm, I disagree, just look how many targets there is in the 7:17. Or the ice cap going into pieces at 2:39. Look at how many particles effects there are. Look at the cel shading on the explosions (cel shading on combiners is more stress no matter how you look at it). The subtle motion blur, the distorsions, and whatever the fuck is called that thing during the 4:09 fight

Dont forget that PDO is also a rail shooter, its can be considered as a long cut-scene.
 
marconelly! said:
There is a background and there is a torso.

Extremely primitive background and very simple torso (I have the game btw) It's a tech demo - nothing more. It displays one head with some basic facial animation. That's not even close to what's going on in SH3 where you can see several full bodies with background that is way more complex, with faces that are more complex and with lighting so much better that it's not even worth comparing. If you don't want to accept it that's your problem :p

Oh, and I don't care if DC *could* do self shadowing, that Shenmue demo didn't have it, and if they could do it and make it look good, I'm sure they would.

First of all that pic only has one person and a blurred background similar to the Shenmue demo so..

Second a tech demo is actually more interactive than a cutscene ie the camera can be moved dynamically and in the case of Shenmue both the camera AND the light source can be moved dynamically and independently by the user. ;)

Like I said the DC is less than half as powerful as PS2 yet the old Shenmue demo can do most of what this brand new cutscene is doing. Not impressed and that's coming from someone with formal art training.

I'd like to see what AM2 could pull off on DC TODAY! 8)
 
PC Engine, would you also somehow contend that the Shenmue demo makes "Halo 2" or "Doom 3" unimpressive?

It seems that you are basing your own arguements on nothing more than nostalgia and assumptions.
 
LogisticX said:
PC Engine, would you also somehow contend that the Shenmue demo makes "Halo 2" or "Doom 3" unimpressive?

It seems that you are basing your own arguements on nothing more than nostalgia and assumptions.

Well taking the power advantage of Xbox over DC into consideration, it's unimpressive. As a matter of fact when I first saw pics of Doom 3 I was like..."so this was what all the hype was about?". It has nothing to do with nastalgia. I'm pretty sure there are members here who would agree with me. Doom 3, from the pics I've seen so far, have been extremely underwhelming. Halo 2, same thing. Not really that big of a jump AFAIC.

There are the kind of people who say it's impossible and there are the kind that say we'll find a way to do it. I'm of the latter.
 
First of all that pic only has one person and a blurred background similar to the Shenmue demo so..

Go watch the trailer, that's all I'll say about that :) Watch the car scene with the old guy and the girl, for example. There are other scenes too, but that one comes to mind.

Second a tech demo is actually more interactive than a cutscene ie the camera can be moved dynamically and in the case of Shenmue both the camera AND the light source can be moved dynamically and independently by the user.

I believe the same models as seen on that picture are used *in game*. Together with the same effects and all.


There are the kind of people who say it's impossible and there are the kind that say we'll find a way to do it. I'm of the latter.

That is exactly one of the reasons why I find SH3 so impressive. Just when everyone and their mother started spitting on PS2, Konami made MGS2. And now, they seemingly pushed the hardware so much more with SH3 and ZOE2...
 
When the camera zooms out, LOD or tesselation comes into play ;)

BTW remember that other SH3 trailer thread with the cafe scene? It hasn't even been confirmed whether or not the cutscenes were realtime so arguing about this new trailer is pointless anyway ;)
 
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