I didn't like the visuals of the PlayStation 1 games. They looked instable and pixelated due to the warping, wobbling and lack of a mip mapping. I prefered the N64 more and of course the PC. Over a longer period of the 90s textureless graphics with eccentric colours looked the best to me. Something like the original Mech Warrior 2 version. When I saw these games with textures I was surprised at how much less atmosphere the landscapes looked.
When I look at the Mech Warrior 2 intro I notice that one can also create such a mood with textures.
On the PlayStation 2 I found MGS2 appealing in the first section on the oil tanker. Overall, however, I wasn't amazed at the time. I always saw films as a comparison so I can't understand why people thought: How can you improve on the graphics? It also must be said that the graphical differences between the platforms were huge. I remember when I played MGS on the PSP and the trucks had octagonal wheels.
Things got better a few years later with Crysis, which together with Crysis 2 overshadowed everything from 2007 to 2012. The jump from 2005 games like Sniper Elite to Crysis was huge. Those were different worlds. Crysis and Crysis 2 had a large impact on me in terms of graphics. I read a lot of developer documents on the subject of graphics for the first time and learnt a lot of terms. Before, I only saw the graphics but didn't know what all the techniques behind them were called or what they did.
In terms of game worlds, I found RDR and GTA IV atmospheric at the time. I loved wandering around and looking at the world.
Film visuals first came with PBS and good smoothing TAA etc. with games like Ryse, Battlefront 2015 (PC). Since then I much prefer playing video games.
The next big leap was ray tracing. Control, AW2, Avatar and Cyberpunk 2077 are very impressive. These games have made me see the real world differently. Now I pay close attention to indirect light, shadows, reflections, etc. in the real world.
Due to the high standards, I find it difficult to play games without RT just like in the Crysis days. In that time I also found it difficult to like the look of other games.