zidane1strife
Banned
Hey if we're gonna go praising old h/w why not bring in the psx and n64... i mean many of the late psx/n64 title can still pass off as cheapo next gen games....
Johnny Awesome said:PC-Engine:
Don't bother anymore. PS2 fans don't want to admit that the PS2 is deficient in areas it shouldn't be. The Shenmue head demos are comparable to the Silent Hill 3 cutscenes. Anyone who can't see that is blind. The in-game graphics in Shenmue are a mixed bag, but there is more detail in the texturing than in Silent Hill 3. That's not suprising, given the DC's great VQ compression.
I'll be the first to admit that the average PS2 game has finally risen above the average DC game in terms of visuals, but the best on both platforms are still quite comparable, depending on your tastes. Sonic Adventure 2, Ecco, Shenmue, and PSO are all extremely nice looking games. Of course the PS2 is better at geometry and lighting, which PS2 fans focus on while ingoring the worse texturing.
But at least Silent Hill 3 and ZOE2 have given PS2 owners something positive to compare to Shenmue. Now they don't have to fall back on their previous favorite: "But where is the gameplay? Graphics aren't everything you know" argument regarding Shenmue.
Someone like me would say the same thing about SH3.
The Shenmue head demos are comparable to the Silent Hill 3 cutscenes.
The in-game graphics in Shenmue are a mixed bag, but there is more detail in the texturing than in Silent Hill 3.
Someone like me would say the same thing about SH3.
mech said:I love it that people still think the DC is more powerful than the PS2.
SH2 already had better textures than Shenmue. If you have an Xbox version, you can see that for yourself, as it's virtually identical to PS2 SH2, except for the vertex lighting on the walls.
Xbox version has perpixel lighting, sharper textures, and more realistic fog. I have both
chap said:Since we are talking about Unlimited Saga too. i Like to say that the 2 Saga games i played on PS1 are tad underwhelming.
Very very pretty artwork, but fragmentated gameplay and story.
It would, however, lose a bit of its coolness in motion
It's exactly the opposite IMO, as the animation is really well done. That particular scene with the old man looks really good in the trailer. Also, I think specular highlights are used in places. It looks like girl's jacket has them, and some other places too?
Shenmue face demos are obviously very detailed and well done, but that's all the machine is rendering in them - one head and part of a torso.
PC-Engine said:Umm..learn how to read other's posts. Nobody is claiming DC as more powerful. It's only 1/3 as powerful. Again learn how to read
Marconelly, SH2 and SH3 isn't even rendering the same level of environmental density. The neighborhoods in Shenmue are PACKED very densely and consists of a variety of textures. There are trees, fences, balconies, stairs, shrubs, telephone poles, street lights, bicycles, cars, vending machines, bubble gum machines, and the list goes on and on. The outdoor environments in SH are so sparse it's not even funny. The DRAW distances at the dock stage in Shenmue are HUGE with no popup and no fog! The areas in SH are TINY compared to Shenmue's. Texturing one building and texturing an entire neighborhood are two totally different cases. Anyway enough of my rambling 8)
The in-game graphics in Shenmue are a mixed bag, but there is more detail in the texturing than in Silent Hill 3.