Logan Leonhart said:PC-Engine said:You don't have control over characters in cutscenes
But the PS2 IS rendering the rest of the environment, unlike Shenmue´s demo. BTW, I just saw some Xbox pics of Shenmue 2, and Ryo´s model doesn´t even compare to what is shown in the demo, not even in cutscenes. It´s far, far less detailed. I don´t know what you´re arguing really, in this case you´re comparing a demo with 0% of chances of happening in the real game (DC´s poligon budget was just too low) versus a game that is being displayed on a real game. It really is lacking in the logic department.
When the camera zooms in during the cutscenes in SH3 the detail is very high within the camera window, 90% of everything outside the window is NOT being rendered so in effect you have a Shenmue demo going but without the control
The ingame graphics in SH3 isn't of the same quality of the cutscenes either so where's the logic in bringing that up regarding Shenmue?
You are looking at PR shots of SH3 aren't you? Have you seen detailed ingame shots of SH3? Their detail level isn't the same as those in the cutscenes Specifically closeup high detail cutscene shots. The wide camera angle SH3 cutscenes are LOD managed like the ingame stuff so the detail is down just like Shenmue's ingame and cutscene stuff so there's not much of an advantage there either.