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Titanfall 2 is frigging amazing.
Titanfall 2 is frigging amazing.Titanfall 2 is frigging amazing.
Will there be a Titanfall 3 though?
I fear the Titanfall series might have been jeopardized by the success of Apex Legends.
Like the RTS Warcraft series disappeared because of WoW's success.
Or every non-MP franchise from Valve because of Steam's success.
Didn't Titanfall 2 do this already though, on the quick swap between present and past? That was in 2017 and the game released on the PC and 2013 consoles.
For the states Nov has been when xbox generally launchesFinnish gamestore VPD might have spoiled Xbox Series X's release date.
https://www.vpd.fi/yakuza-like-a-dragon-xbox-one.html
"Ennakkotilaustuote, julkaisu 23.10.2020" which translates to "Preorder product, release date 23. October 2020"
Microsoft has confirmed earlier that the game is supposed to be a XSX launch title and would release simultaneously on XSX, XB1 and PC
Edit: Could be just a placeholder date, another shop listed it releasing 24th November I think
For the states Nov has been when xbox generally launches
Xbox Nov 15 2001
Xbox 360 Nov 22nd 2005
Xbox one Nov 22nd 2013
Xbox one X Nov 7th 2017
while that's true , they have never launched a console a few months after a global pandemic. So who knowsYeah, but MS has never announced & shown off the physical console the December before it shipped either.
Tommy McClain
You forgot the part where it's APU and shares memory controllers with the CPU. Also AMDs memory controllers aren't assigned per SE or SA, they're assigned by L2 and L2 is shared between whole chip, not one slice per SE or SA. Any memory controller can "feed" any SE and SA.@3dilettante
Just wondering what your thoughts are on the architecture makeup for Xbox Series X?
So this will be more or less what a PS5 will be:
And aside from some customizations, I expect PS5 to look like this exactly, with 1 dual compute redundancy per shader engine. Going from 20 dual compute units to 18 dual compute units in total.
The 64 bit memory controller, there are 2 that feed each shader engine, and each respectively serve 1 shader array each. So right now it's pairing 64 bit memory bus with 5 dual compute units. For PS5 one will be 5 and the other will be 4 I suspect.
There are going to be 1 fixed function sections per shader array.
64*4 is exactly the 256 bit bus tied to memory.
With a 320 bit bus, what the heck does XSX actually look like?
will it be a 80 bit bus feeding 7 dual compute units per shader array?
or does the 64bit memory controller sort of mess things up? and they have to make a 1/2 shader engine for another 64 bit memory controller?
wrt the 5500XT, It is 1 Shader Engine, with 6 Dual Compute Units per Shader Array. I'm not sure if that helps, it looks like you can increase the number of CUs per shader array, but the 64 bit bus per shader array stayed in this case, but it's only got 128bit bus to memory overall. This makes sense.
So 320?
okay I got it.You forgot the part where it's APU and shares memory controllers with the CPU. Also AMDs memory controllers aren't assigned per SE or SA, they're assigned by L2 and L2 is shared between whole chip, not one slice per SE or SA. Any memory controller can "feed" any SE and SA.
The GPU L2 is a completely different set of resources from the CPU L2 cache. Infinity Fabric ensures coherency, but there is no shared LLC ala Iris Pro, for example.Okay so... got it.
so Instead of 4 L2 16*4 = 64 bits, it would be 5 L2 on the outsides. 5*16 = 80 bits then.
20 L2 caches then vs 16 L2 caches that we see there.
So the current 5700XT has 4MB of L2 cache. Divided over 16 L2 caches, (4 per memory controller) then it's 256KiB per cache. But Zen2 needs 512 KiB per core which is also 4MB, so this works out fairly well, not needing to mess around with cache sizes.
But XSX is a messier situation. So XSX should have about 5MB of L2 cache then to feed both?
ahThe GPU L2 is a completely different set of resources from the CPU L2 cache. Infinity Fabric ensures coherency, but there is no shared LLC ala Iris Pro, for example.
maybe , MS is also in charge of dx 12 so the two may be closely linked to make sure things are implemented properly. So who really knowsOf course MS is among the first to get it, surely before public preview, but like I said, I doubt anyone outside Epic has it yet since they're not releasing even preview version of the engine 'till early 2021, convert their own first game over to it in mid 2021 and release the final engine in late 2021
edit:
I'm not exactly sober so I'll try again:
I think MS will be one of the first outside Epic to get it, but I don't think anyone outside Epic has it yet, it's release date is so far ahead.
Do we ever discuss the real in-game speed of XSX SSD?