It should show up in DX12 then.What makes you think that's not a standard feature of RDNA2?
Let me expand, the customization for XBO is executeIndirect with state changes. The only other hardware vendor (I know of)that can process this type of command is Nvidia, and it's exposed through the CUDA side of things. Or through extensions, IIRC.
If RDNA 2.0 supported this feature native, then we should have/expect this feature rolled out to DX12 main. That way all games will shift towards this, developers have been asking for it. Developers have been wanting to move to executeIndirect but wouldn't because of DX11. But with DX12U being the baseline they can now. But with state changes would be better for them as I understand it, makes it much more flexible and usable in more scenarios.
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