It not being able to run 1X profile in BC would be a huge blow for me.
The gpu I don't see as the problem, it would be the memory.Might not be there on launch, but the GPU grunt is there.
I suspect 6TF would have been HW BC out of the box. 4TF RDNA2 means some work needed by the BC team.
In terms of next gen, something that's occurred to me is that with smart delivery you might see Lockhart games deployed in smaller packages (drop those highest level 8K texture LODs) you might get more games on the SSD. That could suit those on a budget as there'd be less pressure to buy an expensive expansion SSD. Would be nice for Gamepass too.
From what we know the expected resolution is <=1440p. Even if its just 1080p playing current gen at 900p that would be a shame given the power to do a lot more.I don't think Lockhart is the intended upgrade step for X1 owners, so it won't really matter that it can't run X1 versions of games. I mean if you're going for a budget console that can't push 4K output, and is closer to 1080p, you probably weren't someone who was too concerned with X1 resolution bumps to begin with. It might be nice to have, but not so nice as a very low retail price.
i agree and I reckon it has the power to double the resolution, double of XO would be more than adequate. And is something that I had not factored in before, and makes it an interesting product to me again. Although we don't currently know how many and which games yet though.MS's up-resing BC antics so far have always been based around integer multiples of the original, by the same number in both axis. None integer scaling would probably break things as you'd have to start making decisions about how you biased sampling, and how you blended to turn it into super sampling. As Jay points out, if they could do a BC mode that just doubled up one axis then used that for super sampling, that might be worthwhile in most cases.
Yea, I'm hopeful that running XO profile with enough work will look and play pretty well on Lockhart, even without running 1X profile.I agree that there are BC tricks that could make even lower native resolutions (e.g. 900p) look a lot better. Machine learning HDR for example, or the idea they teased about doubling frame rates on some games (not sure how you'd do if but if anyone can it's probably MS's BC team). Maybe there's other stuff they could do, like using several free TF to force additional post process anti aliasing, or alternating between vertical and horizontal upres, and using all the extra memory to construct a pseudo 2x2 buffer. Plus there's the usual benefits (16x aniso for the win).
Yea I always expected that the assets/textures would be smaller on Lockhart, and so having a smaller ssd may only store a couple less games than on xsx.In terms of next gen, something that's occurred to me is that with smart delivery you might see Lockhart games deployed in smaller packages (drop those highest level 8K texture LODs) you might get more games on the SSD. That could suit those on a budget as there'd be less pressure to buy an expensive expansion SSD. Would be nice for Gamepass too.
what would be cheap enough for you to do that and would gamepass factor in?If it's cheap, and there's an optical version (doubtful) I might make one my first console in a decade just for casual comfy couch gaming and BC. I still haven't got a 4K display in my house, and if I'm dumping a load on hardware it's probably going to be on my PC, which I pretend to use for productivity.
Yeah, I'm more keen on investing in a high-end procrastination rig than a console.If it's cheap, and there's an optical version (doubtful) I might make one my first console in a decade just for casual comfy couch gaming and BC. I still haven't got a 4K display in my house, and if I'm dumping a load on hardware it's probably going to be on my PC, which I pretend to use for productivity.
Guess it is open to interpretation so I'll not say mine is right or wrong.Interepeting that is kind of confusing but the debate over whether Lockhart has a X1X BC mode may not even be relevant to how BC even works. It sounds more generalized than that.
Not enough power for DLSS. There’s not enough for Anaconda either I don’t think. I mean, you can do it using compute, nvidia did do this for a little while IIRC. But the results pale to their DLSS 2.0 solution running on their tensor hardware.What if you use MS DirectML on Lockhart to increase the 768p display image to 1440p, or even the 1080p to true 4K image quality? Achievable?
Profiled and simulated. There is no doubt they should know exactly how well it will perform without needing to burn like they did with Scorpio.Actually, if Lockhart and Anaconda really can treat 100GB of SSD space as virtual memory, then the 7.5GGB might not be a big deal. If you've already worked out what can be treated as pageable (like most assets, audio, menus) then the same will be true for both Anaconda and Lockhart.
You create some rules and let the system page data in, on the fly, hundreds of times a frame as you move around the environment.
Lockhart might have a lot less memory but I'm guessing what matters is that 7.5 GB is enough for "core" data like game code and gameplay influencing physics, and also for immediate minimum level LODS etc. And as Lockhart is proportionately more likely to be drawing less detailed frames (lower lods, less texture data etc) they can possibly lean on the virtual memory as an extension of regular memory even more heavily than Anaconda. E.g., for an area of the screen that might need four 64 x 64 texture tiles to be transferred in at 4K, 1080p might need only 1, meaning you have more available virtual memory transfers left to support something else.
I'm really starting to think MS have very heavily profiled the bejesus out of games to arrive at their dram / SSD bw balance for these machines. Handing off a lot of the juggling work to a virtual memory / paging system would strike me as a good way to mitigate the increased dependency on very frequent, small transfers into a relatively small pool of dram.
It might also allow more aspects of developing for two tiers of next gen system to be automated. I.e. for *some* aspects of the game you can just forget about the physical dram differences.
And talking from a general perspective and not just my own now, I think it would be a huge selling point to people, even current XO owners if they can play current XO games at a lot better fidelity. XO games can look very bad even on 1080p sets.
Hoping the BC team is working magic on the whole Xbox Series not just the X.
what would be cheap enough for you to do that and would gamepass factor in?
I think its a good device for more than just the XO owner. But also for:
- Second console if PS is primary format.
- Second room
- Casual gamer
- 1X owner who wants to play next gen, but given world economy may not be able to justify xsx
- PC gamer secondary supplementary device.
- How did I forget parent buying kids a console
What if you use MS DirectML on Lockhart to increase the 768p display image to 1440p, or even the 1080p to true 4K image quality? Achievable?
Hard to say, Nvidia use very powerful Tensor cores to do that, and I have no idea how it would fare on regular compute shaders
There is compute upres. There are simple upres demos using DirectML on a intel iGPU. As long as you have very high FP16 or lower the performance should be OK. But that’s not to say you are getting DLSS2.0 which is more than just up resolution.I hold out hope for a cheap compute solution. I'm basing this hope purely on Nvidia's history of needlessly resource hogging features. Hairworks, grass works etc.