Xbox Lockhart General Rumors and Speculation *spawn*

Discussion in 'Console Industry' started by Jay, Apr 1, 2020.

  1. Bickle2

    Newcomer

    Joined:
    Jun 20, 2020
    Messages:
    13
    Likes Received:
    1
    I agree, that’s why I’m not dismissing it in the long term. They had a lot more than 30 bad ones at the beginning. They were spinning chips a year ago if they follow SOP. There’s a lot of bad stock to work with that’D have 50% capacity.
     
  2. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    10,373
    Likes Received:
    10,013
    Location:
    The North
    nah, it won't work is what i"m saying. It's too big of a chop for this to happen. There are great deal of many other products a lower yield scarlett would be appropriate for.
     
    tinokun and BRiT like this.
  3. BRiT

    BRiT Verified (╯°□°)╯
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    15,473
    Likes Received:
    13,972
    Location:
    Cleveland
    A cut-down down-clocked Anaconda SOC would be closer to 8-9 TF than the 4TF+ we're hearing about.
     
  4. ToTTenTranz

    Legend Veteran Subscriber

    Joined:
    Jul 7, 2008
    Messages:
    11,025
    Likes Received:
    5,562
    If it's really 10GB, I'd bet on option 3.
    A bit over 1/3rd the bandwidth of the Series X that has a 3x more powerful GPU, saving as much as possible on the PCB traces and amount of chips.
     
    TheAlSpark likes this.
  5. shiznit

    Regular Newcomer

    Joined:
    Nov 27, 2007
    Messages:
    338
    Likes Received:
    88
    Location:
    Oblast of Columbia
    I'm going with option 2. When your slow pool is 300+ GB/s you can get away with it, but why mess with a 56 GB/s pool when you have a clean, and possibly cheaper 5-chip option?
     
  6. ToTTenTranz

    Legend Veteran Subscriber

    Joined:
    Jul 7, 2008
    Messages:
    11,025
    Likes Received:
    5,562
    Because 56GB/s for the CPU is more than enough (more than a PC with dual-channel DDR4 3200MT/s) and with clamshell they can do less traces, with 4GB chips down the road they can do it even cheaper.
     
    shiznit likes this.
  7. vjPiedPiper

    Newcomer

    Joined:
    Nov 23, 2005
    Messages:
    91
    Likes Received:
    46
    Location:
    Melbourne Aus.
    Or, you could make 1,000 XBSX SOC on a wafer, say you get 30 defects, when running @ speed X, then keep increasing X until your get the desired ratio, of pass / fail units.
    In this case XBSX vs LH soc's. It helps you push the high end further up, while also satisfying whatever internal need you have for LH chips.
    so XBSX ends up @ X + 200Mhz, and you get the 500/500 ratio you want?
    I mean it's possible...
    But I don't think it is likely, and it is still a woefully in-efficient way to use the die space.
     
  8. Proelite

    Veteran Regular Subscriber

    Joined:
    Jul 3, 2006
    Messages:
    1,448
    Likes Received:
    793
    Location:
    Redmond
    @vjPiedPiper

    Too much gambling for a billion dollar project.
     
  9. eastmen

    Legend Subscriber

    Joined:
    Mar 17, 2008
    Messages:
    10,843
    Likes Received:
    2,032
    A wafer is a fixed size. A product line will only produce so many completed wafers per day. If you can have a wafer with a 10 chips on it with 9 good ones and 1 bad one that can go into your smaller console or a wafer with 30 chips in which maybe 2 are bad. You now have 28 chips for that lower priced console. Now lets say you can do 100 wafers per day and you want to launch two consoles as price efficiently as you can. What do you do ?
     
  10. Jay

    Jay
    Veteran Regular

    Joined:
    Aug 3, 2013
    Messages:
    2,595
    Likes Received:
    1,660
    This layout, OS is 2GB that would be across the slower pool, with 0.5GB of fast memory also allotted for OS for graphics related tasks.

    So the game wouldn't be using slower pool anyway.

    I'm not sure if 224GB/s would be enough though, but more than happy to be told its plenty.
    Especially as will be doing high bandwidth tasks like RTRT, and bandwidth can seriously hobble the gpu and stop it from reaching its potential.
    Probably one of my biggest worries is Lockharts memory bandwidth to be honest. Everything else I think is easily dealt with by devs.
     
  11. ToTTenTranz

    Legend Veteran Subscriber

    Joined:
    Jul 7, 2008
    Messages:
    11,025
    Likes Received:
    5,562
    HBRU likes this.
  12. HBRU

    Regular Newcomer

    Joined:
    Apr 6, 2017
    Messages:
    601
    Likes Received:
    103
    I think mem bandwidht and mem size, GPU adjusted power will be very much similar to One-X.... this console is IMHO an One-X replacement, it will run same specs games (at least at the beg)... don't think MS force to support 4 much different consoles... at least 2 of 4 should be very similar...
     
  13. HBRU

    Regular Newcomer

    Joined:
    Apr 6, 2017
    Messages:
    601
    Likes Received:
    103
    8 mb of L3 seems really good. Hope also Ps5 has the same.... this is gonna help a lot with bandwidth.
     
  14. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    10,373
    Likes Received:
    10,013
    Location:
    The North
    The components are built around the SoC hitting a certain number. It could throw costs way out in the method you described. Just easier to make 2 separate ones.
     
  15. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    10,373
    Likes Received:
    10,013
    Location:
    The North
    CeeGee, AzBat, BRiT and 1 other person like this.
  16. ToTTenTranz

    Legend Veteran Subscriber

    Joined:
    Jul 7, 2008
    Messages:
    11,025
    Likes Received:
    5,562
    You think Microsoft ordered and paid for the development of a full next-gen console but is holding out the decision to release it based on the PS5's price?

    I don't think that makes sense considering the cheer amount of money this already cost Microsoft. The decision to release Lockhart was already made, probably well over a year ago.
     
  17. PSman1700

    Veteran Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    2,498
    Likes Received:
    775
    At the wrong price and placement, the project could cost them even more money. With XSX as their main developed console, and lockhart deriving from that, the additional costs werent that huge for MS i think.
     
    egoless likes this.
  18. Jay

    Jay
    Veteran Regular

    Joined:
    Aug 3, 2013
    Messages:
    2,595
    Likes Received:
    1,660
    From what I gather RTRT is bandwidth heavy, a lot of decent graphics cards are hampered by there bandwidth, and don't won't that too be the case here.
    Wouldn't be the first time they've made such a decision.

    This time though, I fully expect them to release it, but they don't want to talk or acknowledge it until their sure of price points.
    Only reason not to release, is if the PS5DD was so cheap that Lockhart was unable to put enough daylight between it.
    I don't see why PS5 in general would be significantly cheaper than xsx.
     
    AzBat likes this.
  19. fehu

    Veteran Regular

    Joined:
    Nov 15, 2006
    Messages:
    1,705
    Likes Received:
    698
    Location:
    Somewhere over the ocean
    PS5DD is still a full PS5, is on another league compared to LH.
    If the main selling point must be the price, they really need to be priced at about half the price of it.
     
    Proelite likes this.
  20. AzBat

    AzBat Agent of the Bat
    Legend Veteran

    Joined:
    Apr 1, 2002
    Messages:
    6,491
    Likes Received:
    2,563
    Location:
    Alma, AR
    I think the form factor is still a mystery too. Might not be a standard TV set-top.

    BTW, it was free(or low monthly fee) with a 2 year Game Pass subscription I think that could be really disruptive.

    Tommy McClain
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...