Xbox 360 1080p – Why Not?

1080p is possible over component so I dont see what the big deal over HDMI is... games have nothing to do with the copy protection limits placed on displaying movies over HDMI... so HDMI makes no difference on the base console... now if we are talking about HD-DVD support then HDMI is a different story...
 
Well, it's sort-of... unexpected that's for sure, and then strange on top of that. It would have to be a pretty (otherwise) undemanding title that a 360 dev would be targeting 1080p for, to purposefully hobble the utility of the eDRAM like that by having so much larger a framebuffer.

And on the side, though I'm not normallly wrapped up in the 'he said, she said' stuff of the console world, I can't help but remember all the ridicule Sony endured via Microsoft's words at the 'insanity' that was 1080p.
 
Actually these days they just speed 24fps up to 25 and display the fields separated at the resulting rate of 50hz. It's why PAL DVD's usually have a lower runtime than their NTSC counterparts ;)
Do they still do this? I know this is how they used to do it, but because of the running time thing I had heard that audio can be significantly out of whack (by up to a few seconds for long movies) and that by the end of the movie it's unwatchable. Unless, of course, they just speed up the audio by the same factor, too...
blakjedi said:
1080p is possible over component so I dont see what the big deal over HDMI is... games have nothing to do with the copy protection limits placed on displaying movies over HDMI... so HDMI makes no difference on the base console... now if we are talking about HD-DVD support then HDMI is a different story...
Well, HDMI is a digital connection, so theoretically the picture is better; in reality I think the difference is minimal. Also, I think that it's more common to find a display that accepts 1080p over HDMI or DVI than over component, although there are plenty of displays that won't accept either. :)

If the ICT was being used, than I could see it being a big deal. You wouldn't want to hook up your console via component to your 1080p display, only to find that movies were being played at only 540p. But since the ICT won't be used until 2011, it probably doesn't matter.
 
Do they still do this? I know this is how they used to do it, but because of the running time thing I had heard that audio can be significantly out of whack (by up to a few seconds for long movies) and that by the end of the movie it's unwatchable. Unless, of course, they just speed up the audio by the same factor, too...

Of course they speed up the audio also, and sometimes even correct the pitch. Most people notice nothing amiss. And as I understand it the method you described (repeating every 12th frame) is no longer used, not the other way around.
 
Well, it's sort-of... unexpected that's for sure, and then strange on top of that. It would have to be a pretty (otherwise) undemanding title that a 360 dev would be targeting 1080p for, to purposefully hobble the utility of the eDRAM like that by having so much larger a framebuffer.

And on the side, though I'm not normallly wrapped up in the 'he said, she said' stuff of the console world, I can't help but remember all the ridicule Sony endured via Microsoft's words at the 'insanity' that was 1080p.
To be fair, MS is still saying that 720p is the sweet spot, and that 1080p will mostly be upscaling from that. I don't think they've changed their tune in that regard, except to say that a few titles here and there may natively render 1080p. Also, recall that Sony was hyping the whole "dual 1080p displays" thing at the time, which was insanity and deserved to be ridiculed.

Also, as I've pointed out before, 1920*1080*32bpp (w/out AA, obviously) does fit in the 10 MB of EDRAM, although 32 bpp including your z-buffer, stencil, and what have you is very small. I could see some XBLA games using that. I still think 720p will be the sweet spot, for sure.
 
Of course they speed up the audio also, and sometimes even correct the pitch. Most people notice nothing amiss. And as I understand it the method you described (repeating every 12th frame) is no longer used, not the other way around.
I stand corrected then. Thanks for the info.
 
To be fair, MS is still saying that 720p is the sweet spot, and that 1080p will mostly be upscaling from that. I don't think they've changed their tune in that regard, except to say that a few titles here and there may natively render 1080p. Also, recall that Sony was hyping the whole "dual 1080p displays" thing at the time, which was insanity and deserved to be ridiculed.

Also, as I've pointed out before, 1920*1080*32bpp (w/out AA, obviously) does fit in the 10 MB of EDRAM, although 32 bpp including your z-buffer, stencil, and what have you is very small. I could see some XBLA games using that. I still think 720p will be the sweet spot, for sure.

Hey, I think 720p is the sweetspot as well - for both consoles - no arguments there. But I don't think it's out of line to call someone out on having lambasted the competetion (over and over) on the inclusion of a feature which they are now also including, seemingly just to be able to say they have it.
 
From my understanding component cables technically have the bandwidth for a 1080p signal and the Xbox 360 could output the signal, but very few TVs will accept it over component. Since the Xbox 360 doesn't have HDMI it's kinda pointless...

Did I call it people or did I call it? ;)
 
1080p through component confirmed by MS, cominng to all 360's near you in the fall update for both movies and games, oh and 20,000 yen pricepoint confirmed.

Press release:

Xbox 360 HD DVD Player and 1080p Support

Microsoft announced pricing and availability details for the Xbox 360 HD DVD Player in Japan. The accessory will launch on Nov. 17, 2006, priced at ¥19,800 (estimated retail price), and will come with an Xbox 360 Universal Media Remote.

“Xbox 360 and the HD DVD Player together deliver the most powerful and affordable games and movie system for Japanese consumers,â€￾ Moore said. “The freedom to choose their entertainment experiences is extremely important for consumers as they enter the next generation.â€￾

In addition, Microsoft announced that its fall software update, scheduled for release later this year, will allow all Xbox 360 consoles around the world to output game and movie content in 1080p resolution.

Not big news for me, but I guess some people will care.
 
I guess we could have a list of TVs that can take 1080p through component, cause not all of them can. Certainly useful to people looking to buy a new HDTV.
 
Hey, I think 720p is the sweetspot as well - for both consoles - no arguments there. But I don't think it's out of line to call someone out on having lambasted the competetion (over and over) on the inclusion of a feature which they are now also including, seemingly just to be able to say they have it.
I think the catalyst here was the HD-DVD add-on. I think they HAD to figure out a way to make it work for that, as there's going to be an awful lot of content that will be encoded at 1080p natively, and it does make a difference there. And probably once they had figured out how to make that work, they enabled it for games, too. I don't see anything wrong with that.

But anyways, can you blame them? In their position I would do the exact same thing, even if it is just a marketing bullet point. Otherwise Sony would beat them over the head with 1080p as something PS3 can do that 360 can't. It makes perfect sense strategically, even if it's a wash technically (for games - for HD-DVDs it *does* matter).
 
The hardware can actually work like that? Wouldn't that make a whole LOT of previous "hardware limitations" effectively not exist, since you could always make a really SLOOOW game? :p I thought things were a bit more intrinsic than that.
Technically speaking (but I ain't no expert!) I see no reason why you couldn't render a 1920x1080 frame and then output it in two fields for 1080i, or one field for 1080p. You'd be drawing your backbuffer and have 1/30th of a second for that, while at the same time you'd either be drawing the FB in progressive mode at 30 Hz, or interlaced in two passes over 60 Hz.

If the output hardware can handle 1080i @ 60 Hz, it should be able to handle 1080p @ 30 Hz barring some encoding jiggery-pokery to provide the right type of signal. I'm guessing this is their solution. We'd need to check the technical specs to see if they list the full 1080p speeds or just a subset of them.
 
I dont recall them ever explicitly citing the hardware limitations of the chip, just that THEY werent supporting 1080p at the time.
Well, that seemed to be all indications. If there was no hardware limitation, what reason would there be to NOT come right out and say, "the hardware can support it, but we have not yet added the capability to the software. We're working on creating the best tool, and waiting for customer and developer demand to be there before bringing it out." It would be quite sensible and take the wind out of Sony's sails in that right, so...


Which is why--offhand--I'm still wondering how "true 1080p" it is.
 
Am I the only one who thinks they did this primarly for HD-DVD movie playback? It's the only reason to do so now. Heck the announcement of 1080p conicides with the announcement of the HD-DVD drive. All the other stuff is secondary. While some would say that they could have made it an option only for the drive, people would have been begging for them to do it with other things like games. If it weren't for the drive we probably wouldn't get 1080p until a hardware revision like the PSTwo.
 
Well, that seemed to be all indications. If there was no hardware limitation, what reason would there be to NOT come right out and say, "the hardware can support it, but we have not yet added the capability to the software. We're working on creating the best tool, and waiting for customer and developer demand to be there before bringing it out." It would be quite sensible and take the wind out of Sony's sails in that right, so...

It's certainly generating buzz right now... and it's a lot closer to the PS3 launch too... It's like an extra "reason" to get a 360 now after a year of game releases and for those people who were holding out for Blu-ray. *shrug*
 
Am I the only one who thinks they did this primarly for HD-DVD movie playback? It's the only reason to do so now. Heck the announcement of 1080p conicides with the announcement of the HD-DVD drive. All the other stuff is secondary. While some would say that they could have made it an option only for the drive, people would have been begging for them to do it with other things like games. If it weren't for the drive we probably wouldn't get 1080p until a hardware revision like the PSTwo.

Nope i do too (and i believe Seth as well), and believe the gaming output -native or otherwise- was a by-product of what the HD-DVD/VC-1/media team did. The good thing about the HD-DVD stuff is that MS is firmly immersed in the HD-video via Amir's team and really know their stuff. I think the primary driver was that they probably wanted to try to offer 1080p/24sf output so went down the 1080p road to see what was possible (or available) in the hardware. They found this, and since they had gone this far, why not knock a bullet-point away from one of your competitors and add 1080p gaming as well.

Most consumers dont know the difference between 1080p and 1080i and which outputs which so MS may as well neutralize a competitive advantage, perceived or otherwise.

Anyone hear how theyve solved True HD output?
 
Anyone hear how theyve solved True HD output?

Are you asking us like... you know the answer and want to tell us? Or like... you want to know yourself? Either way, I'd certainly like to know myself! :)

Also here's another question of mine on the HD-DVD player: USB - so PC supported as well?
 
Are you asking us like... you know the answer and want to tell us? Or like... you want to know yourself? Either way, I'd certainly like to know myself! :)

Also here's another question of mine on the HD-DVD player: USB - so PC supported as well?

Hehe no that wasn't a veiled "I've got a secret" statement, it was a "Htf are they going to figure that one out" question. ;)

I don't recall if theyve announced that (PC compatibility with the HD-DVD drive) yet, if it doesnt plug and play with at least Vista, that would be the most boneheaded thing i may have ever heard.

EDIT: FWIW, my money is on decode truehd 5.1 in the xbox and then re-encode it as 1.5Mb DTS-HD for output over optical, which for a vast majority of consumers, would be indistinguishable. (imo)
 
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