Yup. The problem is all the 1080p TV's are not actually 1080p, go figure!
Some though, not all. *all* was a little strong a word to use, y'know?
Yup. The problem is all the 1080p TV's are not actually 1080p, go figure!
Some though, not all. *all* was a little strong a word to use, y'know?
No the problem as I understand it is that they don't accept 1080p signals. The newest models do, like the 2006 models and onwards...but 1080p sets have been selling for a couple years. I don't think your statement that TV's bought in the last 'couple years' support 1080p is accurate at all, it's been a while since I looked at this, but earlier this year, you could count the models of true 1080p TV's on one hand.
Regardless, it isn't a huge deal either way ... on a 1080p screen with sufficient hardware (which even the cheap-o 1080p panels seem to have), 1080i == 1080p. So if a dev on 360 were inclined, they could make a 1080i game and be just as well off as a 1080p game (especially if they used a 1080p framebuffer) for most anyone capable of actually displaying such a resolution. 1080p is more or less a bullet point -- it's the 1080 part that matters most.
Agreed.
Not quite agreed here. For instance, 1080p30 is bearable, 1080i30 isn't so much. If you have 1080i60, it is bearable, but only if the image displayed is virtually static. Otherwise, it starts to look like modern 3D cinema without the glasses.
At least, that's my experience. Yours may vary.
Your just comparing the 360's built in scaler to the TV's scaler.
Clearly you prefer the one in the TV.
No modern PC game renders in interlaced mode, interlaced rendering is fundamentally different from progressive rendering ... you can't afford to miss an update, period (if you do you get horribly jittery motion). I doubt any dev will do 1080i rendering without whips being involved (either to get him to submit, or because he's a masochist to begin with).And similarly can any console games switch the render target between 720p & 1080i depending on the resolution chosen by the user as would normally be the case on a PC game
Well you're not doing 4xMSAA for 'free,' that's for sure.
Personally I think there are too many drawbacks for a dev to want to pursue 1080p on 360.
NucNavST3, are you saying that the Hi Def players output at 1080i and then deinterlace the picture?
PS2 shipped with full support of HD/VGA resolutions up to 1980x1080i/1280x1024P respectively) - unlike 360, hardware was always capble of outputting this.helvetica bold said:Never? For example, PS2 Grand Turismo 4 runs at 1080i – did anyone think that was possible?
VGA could handle it, but why doesn't it?From my understanding component cables technically have the bandwidth for a 1080p signal and the Xbox 360 could output the signal, but very few TVs will accept it over component. Since the Xbox 360 doesn't have HDMI it's kinda pointless...
can we not talk about interlaced, it gives me a headache ( being older no doubt than the majority of ppl here, i can still remember when it was widely used )
also tvs!, i though all serious gamers used monitors
heres a nice one $2700NZ (try finding a tv less than twice that with similar specs)
30 inch resolution 2560x1600, 1080p pah :smile:
http://www1.ap.dell.com/content/products/compare.aspx/30lcd_nz?c=nz&l=en&s=dhs
helvetica bold said:I have a Sharp Aquos 1080p LCD (LC 37D90U).
The 360 outputs a sharper image via (VGA) 720p than 1080i (component) on my TV.
720p (VGA) beats 1080i (component) even when it's 1:1 mapped!
example NFS:Most Wanted VGA 720p > 1080i...
go figure, does that make sense??
Iron Tiger said:VGA could handle it, but why doesn't it?
And my results match helvetica bold's. 1366x768(VGA)>1080i(component) on my Samsung 244t monitor. My monitor should be able to take a 1080p signal from DVI or VGA (its native res is 1920x1200). I wouldn't mind seeing MS enable the setting through VGA if only to compete in the "spec sheet war" with Sony. Even if I don't get 1080p games from it, I'll still have higher resolution upscaling on my DVDs.