According to the new system: All first-party MS games developed for the Xbox Series will receive approximately one year of console exclusivity, and the PC versions will only come later.
The advantages of this system compared to previous multiplatform game developments:
1, The value of the console increases in the eyes of the customer market, similar to Nintendo's exclusive system. Since a significant amount of quality games are available only on Xbox consoles, gamers feel more motivated to buy the console and thus the number of Xboxes sold increases.
2, The time allocated for game development can be significantly reduced, since game development only needs to be done for two closed systems in the first round. Thanks to this, games can be released months or even half a year earlier.
3, Since the games are technologically adapted to the consoles, you can use the specific hardware options of the Series consoles to a greater extent and adapt the games to them, such as full DX12, SFS memory management and other features. Furthermore, and more importantly, the games can be more optimized and tested when they are released on the console, since developers only have to focus on these two hardware.
4, The PC versions are also a benefit thanks to the extra one-year development framework, as this gives more time for optimizations here and especially for bug fixes.
All in all, everyone is doing well. Compared to the current chaotic situation in the gaming industry, everyone would be better off with this system, and not incidentally, MS can boost sales of Xbox consoles and Gamepass subscriptions with this significantly increased console base.
The advantages of this system compared to previous multiplatform game developments:
1, The value of the console increases in the eyes of the customer market, similar to Nintendo's exclusive system. Since a significant amount of quality games are available only on Xbox consoles, gamers feel more motivated to buy the console and thus the number of Xboxes sold increases.
2, The time allocated for game development can be significantly reduced, since game development only needs to be done for two closed systems in the first round. Thanks to this, games can be released months or even half a year earlier.
3, Since the games are technologically adapted to the consoles, you can use the specific hardware options of the Series consoles to a greater extent and adapt the games to them, such as full DX12, SFS memory management and other features. Furthermore, and more importantly, the games can be more optimized and tested when they are released on the console, since developers only have to focus on these two hardware.
4, The PC versions are also a benefit thanks to the extra one-year development framework, as this gives more time for optimizations here and especially for bug fixes.
All in all, everyone is doing well. Compared to the current chaotic situation in the gaming industry, everyone would be better off with this system, and not incidentally, MS can boost sales of Xbox consoles and Gamepass subscriptions with this significantly increased console base.