Those are some of my favorites, yea. Love myself an FPS with that immersive sim/RPG-lite element to them.Sounds like you favour SystemShock, BioShock, Deus Ex ect
That said, I'm still down for some classic Doom/retro shooters and whatnot. But again, those weren't as mindless as people might assume on first thought. Doom had complex maps and lots of secrets and whatnot - things that stimulated my brain outside of just 'aim gun and shoot things'. Games like Dusk, Prodeus, Amid Evil, Forgive Me Father - they all have other things going for them. Or what I think is the king of the modern retro-shooter - Turbo Overkill, which is just super creative in its aspirations, straying well outside any idea of just shooting things.
Like, one of my biggest complaints(and I wasn't alone) about Doom 2016 was that in the second half of the game, it felt like it was throwing too many arena fights at you. Which can be fun in moderation, but I much preferred the old Doom formula where the encounters were more spread around throughout the level. Doom Eternal unfortunately doubled down on arena fights, and as well designed as the gameplay was in that, it felt a bit disjointed in how it went from 'no enemy platform/exploration section' to 'arena battle' and back and forth constantly, which again I feel is far inferior to the more mixed formula of the originals.
So yea, just action alone doesn't cut it for me. I need games to at least be two dimensional in terms of things it brings to the table.