Nothing is really impossible....it just depends on what other sacrifices will be made. Does a dev want a bunch of characters on screen at once? That will mean something is going to suffer compared to a game that doesn't do this. Does the dev want 60fps? A lot of games could get there, but do they want to sacrifice other things they want going on?
Actually, a lot of things are impossible. The level of AA we see in those screens are impossible to get at any playable framerate. Thats at least 16x AA or just downsampled screens from extreme resolution, it doesnt take a genious to figure out how many things would bottleneck you.
Tell you what. I will consider them in game shots.
Oh, i consider them in-game aswell, just brushed up like all screenshots we usually see, i just imagine the screens with more jaggies and picture the end result, however, that doesnt change the fact its not really in-game.
Of course we are used this kind of screenshots on this forum, and know what it is , and know what to take it for,
but when people try to argue that the screens are actually in game shots, i have the right to point out that they are, in fact, bullshots.
Aspecially people here on B3D should know better than to try to stress that some dev said its realtime or not. Its not in game, it has no jaggies.
And for the love of god, RESISTANCE HAS JAGGIES!! @ 4 x AA you can still spot jaggies. Capice? Dont bring that game up again, 4x AA = jaggies (significantly less jaggies, but still jaggies). Take a look on the screenshots, you cannot see aliasing at all, that means something like atleast 16x AA. So dont give me crap about resistance, this is b3d, we know how much bandwidth and how big framebuffer you need to do AA operations.