RollingBalls
Newcomer
Disco-ball grenade ? Would love to see the enemies dance to the disco light in unison.
Anyway the game's visual style tries to be too much like that Robots CGI movie IMO.
Robots came out after the third installment of Racket & Clank.
I think PC gamers, who are mostly FPS players, are more used to expensive upgrades so shooters may very well be the only "heavy system" sellers.Well I am going to lynch you! Why are shooters the only triple-A system sellers in the world? How the hell does Nintendo sell consoles without a big showing of these? Or is it that only shooters are system-sellers above $400? If so, where's your research which shows that? AFAIK systems selling at $500+ are pretty much an unknown, so quite how anyone can know what single title will sell that to people is beyond me.
I was talking about the look for game. Did R&C 1 look like Robots movie? Did 2? Did 3?
2. Yeah it did.
3. Uhuh, sure did.
4. And another nodd.
textures are a hit or miss, but it has a fluidity unlike anything I've ever seen. overall, its stunning
And which of those systems did anyone sell? Selling's not the same as releasingErr, 3DO? Neo-Geo?
The motion blur REALLY helps this game. That and the AA. Lighting is awesome, but those textures are bad, very bad.
And which of those systems did anyone sell? Selling's not the same as releasing
Art style or not, all textures lack detail. More than the art style, I believe it's the trade-off for such high quality AA + motion blur.Ever heard of art style?
But highly detailed textures wouldn't look right. Even if it's a technical limit, given an infinitely powerful console you wouldn't throw super-detailed textures into this game. It has a soft look, like hand-painted textures as used in a CG rendering, and it needs that. The textures that are there aren't obviously pixelated or showing filtered texels in these pics. There's no texture shimmer/aliasing that I noticed in the footage, and it doesn't appear to be in want of AF either. So apart from not being highly detailed, which I put down to being an art choice though you might disagree, technologically speaking it seems to me as strong in the texturing as elsewhere.Art style or not, all textures lack detail.