If a game renders at 60fps, the minimum framerate for PSVR, how much more does it take to render it in stereoscopy?
2x, no?
If a game renders at 60fps, the minimum framerate for PSVR, how much more does it take to render it in stereoscopy?
No, with its multiplayer graphics.With PS3 graphics ? Maybe... but i don't know if it's worth it... in more simple games you can have both : graphics and higher framerate.
No, with its multiplayer graphics.
Did you guys try Onrush beta last weekend? There is 30fps/60fps option even on the base PS4, imo the best solution to different user preferences ...
GoW runs at 60 at least 50% of the game, and even when it drops into the 50s it's still vastly superior experience to the 30fps mode. I have a 4k OLED and I really wanted to like the 30fps mode, every time I tried it I went back in a couple of minutes. It's not even close.It's a good option, but it's not possible in all games. See the last God of War for instance that can only produce a very unstable framerate in its performance mode.
GoW runs at 60 at least 50% of the game, and even when it drops into the 50s it's still vastly superior experience to the 30fps mode. I have a 4k OLED and I really wanted to like the 30fps mode, every time I tried it I went back in a couple of minutes. It's not even close.
I think that was once the case, but I vaguely, sort of, slightly remember reading that AMD and Nvidia have implemented technology to aid with stereoscopy, so it's some amount less costly than 2x.
But if it is 2x, or as good as, that raises the question of: is stereoscopy possible at 30fps native output? Because, if 60fps and stereoscopy both require double the power of 2D at 30fps, that might make for user and dev friendly options:
- 30fps with all bells and whistles
- 60fps with graphical compromises
- 30fps 3D with the same graphical compromises as 60fps
Personally, I would love to see that as an enforced standard at the system level, although I could see that being an issue for smaller devs, so maybe limit it to first parties?
Edit: that was a response to BRiT btw
So you're suggesting all games are 3D like old-school, no-longer-cared about 3DTV, so they can be shown on a virtual 2D 3D TV inside VR? A virtual 3D environment with a 2D display showing 3D content. Sounds like a niche within a niche. I could understand if 3DTV was still a thing, but it's not, so investing in making a game stereoscopic for a total install base a fraction of the size of the already worthless 3DTV market makes little sense. I can't see it being a design consideration for any console.
Right. A niche (those who want to experience 3DTV) within a niche (those who own PSVR). Are people really going to buy PSVR to play a virtual 3DTV, when those people didn't care for 3DTV when it was a thing? Is the investment going to be worth it?So I don't think it's really a niche within a niche. At most, it's for the niche that is PSVR owners.
Right. A niche (those who want to experience 3DTV) within a niche (those who own PSVR). Are people really going to buy PSVR to play a virtual 3DTV, when those people didn't care for 3DTV when it was a thing? Is the investment going to be worth it?
Maybe, long shot, the things that turned people off 3DTV wouldn't apply to the same in VR and the experience of 3D on 2D would be welcome, but it's not anything you'd based hardware designs on as there's absolutely no reason to think it'd add meaningful value.