Gonna stay the same. Judging by what's selling, the vast majority of the gaming populace doesn't seem to have a problem with 30fps games. I mean how are developers even supposed to pull off feeding displays with 4 times the resolution at double the fr while still providing a visual boost over last gen you can actually spot without the help of digital foundry.
A lot of dreamers here on B3D it seems
. Mandating 60fps as base will absolutely slaughter half if not most game developers out there whom are having a hard enough time trying to get their games looking up to scratch, forget about ND quality. The amount of sacrifices you have to make to get that framerate is insane while still offering a generation visual leap at what 4k? Nothing is getting mandated guys, period. There will be more options tho, 60fps peasant res/visuals mode might become more prevalent. Rest assured the 4k/30fps mode will not go away any time soon.
A lot of people used to say the same thing about AA.
"Most people don't notice when playing, you don't need AA."
"People are dreaming that AA will ever become a mainstream feature in games."
This was all through the V5 5500/Geforce 2 gen. Continued through the Radeon 9700 Pro/Geforce 4 series generation. It even persisted long after that. The last console generation you heard a lot of the same thing from console warriors until AA started to become more common on their machine.
The debate as to whether AA was needed on PC only started to die when NV finally had competitive AA solutions (both in performance and quality) to AMD. And developers putting AA options in game finally ended it.
Basically when everyone could experience good AA, the debate ended as to whether it was needed in games, because having experienced it, no one could go back.
IMO, as games get cleaner WRT to rendering and more aliasing is taken care of, the more you notice how much the perceived resolution drops when things are in motion at 30 versus 60 Hz. It's extremely noticeable between 30 and 120 Hz. It also makes judder/shudder significantly more noticeable when you have a clean well rendered image.
All of that is why 30 Hz games look great in still shots or slow motion scenes, but drop significantly in action. 60 Hz games retain far more of the detail while in motion and hence look closer to promo shots when playing than most 30 Hz games. 120 Hz, preserves even more detail when in motion. That all translates into the games looking and feeling more realistic.
As games start to get better looking, the need for higher framerates becomes even more important. Similar to how the use of shaders vastly increased the need for good AA solutions to take care of not only edge aliasing, but specular aliasing, shader aliasing, and a whole host of other problems that get introduced when you increase your rendering fidelity.
At the bare minimum, I don't think console graphics will progress until there is at the minimum an option for 60 Hz rendering in all games. Just like it is almost unheard of for any game nowadays to not have an AA solution in place.
Not because it's being mandated, but because it is the best thing to do, IMO.
Regards,
SB