Honestly, that sounds like an excuse to boast about the amount of money you had to spend on your new TV. I'm not saying you said it that way, though.I didn’t pay $5000 on a 4K OLED HDR not to take advantage of it.
4K resolution and graphics with proper HDR is my priority. 60fps gaming at 1080p, I could have kept my plasma.
There’s no next gen without 4K HDR.
60fps current-gen games don't look like "uprezzed" last-gen games so that's a non-issue. If anything should take a backseat that would be 4k: the perceptual improvements over 1080p are minimal for such a massive resource expenditure. They should invest the resources in ray tracing. Games could reuse current gen assets and they'd still look an order of magnitude better.I'm sorry but I don't want my next gen titles to look like uprezzed current gen titles at Ultra settings because of the 60 fps limiter. We're not getting 18 TF monsters at launch so enough with the framerate whoring, please. We're not even getting native 4k at this rate neither. I think devs are gonna need every last drop of flop there is just to show a decent generation leap in graphics as it is, we ain't got no time for lavish motion smoothness guys . So yeah devs will still target 30fps first and foremost, but 60fps could be a secondary option at a heavily reduced res and fidelity settings.
I partially agree. 60 FPS comes at a compromise. Always.60fps current-gen games don't look like "uprezzed" last-gen games so that's a non-issue. If anything should take a backseat that would be 4k: the perceptual improvements over 1080p are minimal for such a massive resource expenditure. They should invest the resources in ray tracing. Games could reuse current gen assets and they'd still look an order of magnitude better.
On the matter of 4K and ugly, has anyone with a 4K set compared games at 1080p60 and 4k30? In theory, 1080p60 should look sharper and clearer in action scenes due to motion fidelity, with 4K only looking better in more sedate scenarios where the delta between frames is minimal.
Lol. $5000 CAD after tax. More like 2000 US. Compared to the TV setups some of these guys are running here, it’s mega discount lol.Honestly, that sounds like an excuse to boast about the amount of money you had to spend on your new TV. I'm not saying you said it that way, though.
That I know. But sadly, I don't think next gen consoles will be that powerful (powerful enough to evolve a good step both in that resolution and graphics).But honestly, if you paid for visual fidelity you’re going to want to take advantage of it.
4K30 looks clearer but without HDR you’re not going to see much of an upgrade. The pixels are too small, needs HDR to bring them out so that they can be seen.On the matter of 4K and ugly, has anyone with a 4K set compared games at 1080p60 and 4k30? In theory, 1080p60 should look sharper and clearer in action scenes due to motion fidelity, with 4K only looking better in more sedate scenarios where the delta between frames is minimal.
Maybe but the whole point I was trying to make is the visual leap wouldn't be as great or enough to wow. Also it doesn't matter too much if they aim for either 4k or visuals as long as processing power are dedicated to sharper, higher quality pixels or a balance of both, I'd be happy.60fps current-gen games don't look like "uprezzed" last-gen games so that's a non-issue. If anything should take a backseat that would be 4k: the perceptual improvements over 1080p are minimal for such a massive resource expenditure. They should invest the resources in ray tracing. Games could reuse current gen assets and they'd still look an order of magnitude better.
Wouldn't you need 1080p/120fps to match the overall pixel information of 4k/30fps? The former is still only half as sharp in motion no?On the matter of 4K and ugly, has anyone with a 4K set compared games at 1080p60 and 4k30? In theory, 1080p60 should look sharper and clearer in action scenes due to motion fidelity, with 4K only looking better in more sedate scenarios where the delta between frames is minimal.
Yes, resolution is at the bottom of the list of things that need improving. Simply upscaling the 1080p signal to 4k is good enough.I partially agree. 60 FPS comes at a compromise. Always.
I agree on the part that says that the perceptual improvements of 4K over 1080p are not that big. I understand that owners of 4K sets want contents at that resolution, but I also know that I prefer to play a beautiful game at 720p (oh, the horror!!!) than an uglier one at 1080 in my 1080 TV.
There are still so, so much aspects in a game that can be improved if we put more resources there. I don't want to see jagged models at 4K, nor bad animations, nor empty open worlds, nor unrealistic hair and clothes, nor aggressive LOD, etc.
Lets face it, so long as its a console exclusive people will think it's amazing, no need to sacrifice framerate to achieve that effect.Maybe but the whole point I was trying to make is the visual leap wouldn't be as great or enough to wow. Also it doesn't matter too much if they aim for either 4k or visuals as long as processing power are dedicated to sharper, higher quality pixels or a balance of both, I'd be happy.
I remember when "graphics whores" used to be an insult, now it's framerate (gameplay!) whores?!I'm sorry but I don't want my next gen titles to look like uprezzed current gen titles at Ultra settings because of the 60 fps limiter. We're not getting 18 TF monsters at launch so enough with the framerate whoring, please. We're not even getting native 4k at this rate neither. I think devs are gonna need every last drop of flop there is just to show a decent generation leap in graphics as it is, we ain't got no time for lavish motion smoothness guys . So yeah devs will still target 30fps first and foremost, but 60fps could be a secondary option at a heavily reduced res and fidelity settings.
I don't recall asking for a forced 60fps standard, devs can do what they want. If you can do basic math you can figure out what options developers have.It's time for a fixed 60 fps.
The hardware balance, and even fixed function helpers, designed to do frame interpolation with much lower latency and much more effective temporal corellation than TVs can do.
Maybe using AI techniques in addition to everything already used within temporal upscaling and temporal AA... All merged into one giant universal sparse rendering code. A frame guaranteed every 16ms, even if it sometimes need to do a complete frame interpolation and even if it requires an additional frame of latency in the pipeline. (however VR will remain limited to the zero latency techniques)
But it's easier to be an armchair engineer than having to write the code.
I'm not advocating forcing it, but I hope sparse rendering stuff will eventually advance enough to make the majority of AAA games have a stable 60fps.I don't recall asking for a forced 60fps standard, devs can do what they want. If you can do basic math you can figure out what options developers have.
60fps would mean a lot more than some more polygons when games already look great.
The great thing of temporal reconstruction is that actuallu they DON'T "work just as well" for a 30fps target. The lower the target, the less you can rely on the temporal accumulation to resolve a nice looking picture because with lower framerate each ugly unresolved result will linger longer on screen and the total time required untill you've integrated multiple samples will also be higher.Reconstruction techniques work just as well for allowing more work per pixel as they do more pixels per frame. You could create a photorealistic game that crawls at 10 fps and reconstruct up to 24 for that cinematic experience.
I'd also say that VRR means more chance of lower than 60 fps, because we finally have hardware solution for drawing non-factors-of-60 framerates, so devs near 60 fps won't be afraid of judder which they might now and work to get the framerate up to a stable 60.
No idea, is it possible for a nintendo switch to output more than 1080p?Is that even possible on a hardware level? Limit to HDMI 1.4?!