Texture reuse would be done at the object level ... cut parts out of existing objects and stick it where you want it. If you later draw over part of the texture it would automatically instantiate storage for the new data. This is simply Megatexture taken to it's logical conclusion IMO. I didn't say they have let go of vertices, I said they need to let go.
The problem with stereoscopic is that even if high end TVs can do it, without a home cinema setup it won't look that good without sitting close. If it only fills up a small part of your field of view it will be less than convincing. I think it will work better for PC gaming than for consoles, especially Nintendo consoles which I don't see being targeted at home cinema owners ... hell maybe I'm wrong though, maybe they will be able to convince people to wear VR goggles
The problem with stereoscopic is that even if high end TVs can do it, without a home cinema setup it won't look that good without sitting close. If it only fills up a small part of your field of view it will be less than convincing. I think it will work better for PC gaming than for consoles, especially Nintendo consoles which I don't see being targeted at home cinema owners ... hell maybe I'm wrong though, maybe they will be able to convince people to wear VR goggles