Since when can the PS3 upscale to 1080P?
I'm guessing his TV upscaled.... thanks for the pics inefficient.
No it's not the TV. It's the game.
So now the PS3 is pulling a 360 and listing non-native resolutions? Oiy. I want the box to say 1080P if it really is, not a list of scaled resolutions with the real one unknown (PGR3 debacle).
So now the PS3 is pulling a 360 and listing non-native resolutions? Oiy. I want the box to say 1080P if it really is, not a list of scaled resolutions with the real one unknown (PGR3 debacle).
The Japanese/Asian box does, but the North American box, does NOT: http://i142.photobucket.com/albums/r100/gamingage/1.jpg
Same with Sonic. They only list 720p.
So now the PS3 is pulling a 360 and listing non-native resolutions? Oiy. I want the box to say 1080P if it really is, not a list of scaled resolutions with the real one unknown (PGR3 debacle).
Agreed - it's a pathetic act and it really wouldn't take much to fix the issue. One line of small text print next to the checkbox "720p" or "1080p" wouldn't be to much to ask.
1080p (960x1080)
720p (1024x600)
etc.
Native resolution list is less practical than supported resolutions, particularly with the PS3 since universal scaler support for games is currently non-existent. This is particularly important for those of us with 1080i only sets, and sets with poor scalers.
The Japanese/Asian box does, but the North American box, does NOT: http://i142.photobucket.com/albums/r100/gamingage/1.jpg
Same with Sonic. They only list 720p.
It says outputs at 1080p 1080i 720p and 480p. Possible a result of the newly updated SDK that allows scaling.
Native resolution list is less practical than supported resolutions, particularly with the PS3 since universal scaler support for games is currently non-existent. This is particularly important for those of us with 1080i only sets, and sets with poor scalers.
Seems to me that would only further confuse the consumer. "What the heck is 960x1080? Does my TV do that? Is that a special version of 1080p?" It also seems to me that what matters is if it looks good at 1080p, whether natively rendered or scaled. Since it can look good, or bad, in either situation (scaled vs rendered).
What would you think about a 640x480 game with a 1080p "sticker" on the back? How about 700x500? 800x600? 900x700?
Point is it's misleading. Where do we draw the line of acceptable rendered resolution? Would it not be misleading if pgr3 was repackaged to include a 1080p checkmark now that xb360 can scale to this resolution even though we know it renders about a quarter of that resolution natively?
Where do we draw the line?
It should be marked somewhere on the box what the actual resultion the game is rendered in and apparently Japan realizes the issue and has addressed it accordingly.
Maybe I am looking at the whole situation incorrectly but....
PS3: Should have the resolutions listed as native resolutions until the scaler is made to work with all games/resolutions
XTS: Shouldn't have any resolutions listed, cause in the end the scaler changes the output to whatever your tv supports anyways.
XTS: Shouldn't have any resolutions listed, cause in the end the scaler changes the output to whatever your tv supports anyways.
But some new 360 games are true 1080P and as a consumer I'd like to know. Maybe it might affect my purchase decision if I own more than one console.
Provide all the info, don't treat consumers like idiots. If I buy a car I'd like to know the true horsepower, not some marketing version that hides information from me.