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Such amazing visuals for their time, but those awkward posing and facial animations certainly gave a very disturbing uncanny valley. Also the falling, the exaggerated standing default animations, hit animations and ground neutral poses looked awkward as if they were lifeless puppets. The animations also dont communicate that the characters have weight.
"realtime CG system"
ah good old times.
Because Sega has butter fingers and can't keep itself from dropping the ball. But I still love them.Why?
but it was Daigo who did it on JustinOh boy, seeing a Justin Wong video reminded me of him vs Daigo in street fighter and the incredible parry ... It's still crazy to this day. And he did it again years later. Goosebumps.
but it was Daigo who did it on Justin![]()
I spent so many hours on Tekken 2. Did it really look this arse?vs Tekken 2 winning poses. The great majority look motion captured and the screen cuts before the animation loop ends.