I am really perplexed.
Sega wants to use this release as a metric of interest which will determine the release of a sequel.
They also want to make this an e-sport.
Yet, they paired back the training mode. It is nothing compared to VF4 and Final Shodown.
Why?
This game is very complex and needs a lot of dedication to start playing properly. It seems simple, but it is less straightforward.
The training mode was a good way to get the logic behind the techniques and moves. All moves have similar flair, so their usefulness comes with the contextual usage.
The visual ques are more subtle. It is harder to understand which moves are punishable, which moves if blocked give you a frame disadvantage or an advantage etc.
Ultimate screams for a proper and deep training mode to get people into it.
The menu functionality is also weird. I wanted to enter some online rooms. Just like every fighting game out there, I thought once you enter a room to start playing, you find someone, you go to a character select screen, you choose a fighter and a stage and you play. But no. You play with a character you set up in the main menu. You want to change your character? You exit the online rooms, go to the main menu, set another character, enter the rooms again and find a room where you are accepted.
Newcomers might get frustrated and give up, because of this. The default character is Akira, probably the hardest character to learn.
Also, there are no quick matches?
Is there something I miss?