Also, can somebody confirm the Japanese patch is actually up? I think I saw inefficient mention it but, isn't it always the way, when I looked for the post I couldn't find it.
It is up. Mine is Japanese too and it updated fine as of last Thursday. Maybe if you were playing with another region's disc something got screwed up. Try deleting the Uncharted game data off the disc. Not your save data but the game data and try launching.
Ostepop said:
Tomb Raider is the exact same genre, hell its basically the same game.
It is an action adventure where the main protagonist is hunting for treasure in ancient ruins. And it's a 3rd person game. But that's about where the similarities end.
It is not even close to the same game. Just the fact that people think this makes me think that maybe Sony sort of failed at the marketing of this game. Perhaps Sony should have hyped up the combat aspects of the game more. Since that is really what you are doing for the majority of the game and where the real challenges are.
Even my expectations for the game before I played it was that it would be mostly platforming and exploration with some light combat. Instead it was mostly a shooter. Personally I think it worked out well since the shooting part worked brilliantly I felt. One of the best 3rd person shooters ever in my opinion.
One of the popular complains from reviewers was that they were surprised how much shooting was in it. They did not like how the enemies come after you wave after wave. They claimed ND was stretching the game with unnecessary combat to make it longer since all they wanted to do was get through it so they could enjoy the story and adventure parts. If Sony had correctly marketed the game as a shooter, maybe they could have just enjoyed it for what it is, instead of what they were expecting it to be.
There was just enough platforming to control the pacing. But it was very clear where you needed to go. And there was really never any guess work about if you would make a jump or not. It was still possible to make mistakes. But compared to Tomb Raider. There wasn't the sense that much of your progression was purely based on trial and error. In TR, most player deaths were by gravity.
The exploration part was really left totally optional and only if you wanted to collect Treasures for medals/trophies. The main objectives were very clear and they gave the player very strong hints about them. In contrast in Tomb Raider games there was a lot of exploration and looking around every nook and cranny because you were searching for keys you needed to progress or other essentials like health packs and ammo.